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Video inside Naruto Shippuden: Ultimate Ninja Storm Generations - Gameplay Thread

By Leftover Lotion - 1 hour ago

Video inside Naruto Generations (DBZ?) - Sasuke FG vs Neji - Paris Manga - 1080p - YouTube
Video inside Naruto Generations - Haku vs Nidaime - Paris Manga -1080p - YouTube
Video inside Naruto Generations - Epic Battle - Mizukage Vs Naruto Chakra Mode - Paris Manga - 1080p - YouTube
Video inside Naruto shippuden ultimate ninja storm generations / Tsuchikage Vs Naruto sennin - YouTube
Video inside NUNSG Danzo Paris Manga - YouTube
Video inside Danzo vs Raikage - YouTube
Video inside NUNSG Gameplay third Hokage - YouTube
Video inside Naruto shippuden ultimate ninja storm generations / Gameplay/ Danzo Vs New Kankuro - YouTube
Video inside Naruto shippuden ultimate ninja storm generations / Gameplay / Obito Vs Zabuza - YouTube
Video inside YouTube (new url)
Video inside Naruto shippuden ultimate ninja storm generations / Gameplay / Hashirama Vs Minato - YouTube




Video inside NUNSG Haku vs Hinata (Part1) - YouTube
Video inside NUNSG Haku vs Hinata (Part2) - YouTube
Video inside NUNSG Haku vs Hinata (Part3) - YouTube


:nasdatass:

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Image inside Naruto Shippuden: Ulimate Ninja Storm Generations Character and Stage Select Screens

By Jesszman - 1 hour ago


Saiyanisland has just posted shots of what appears to be a near-final version of the NUNSG character select screen, and a blurred image of the level select screen. At the moment, there are 85 characters in total, rows 9 and 10 are only support characters. Going by Saiyanisland's post, the characters in rows 9 and 10 are as follows:

Quote:

Row 9

Darui
Cee
Chojuro
Ao
Kurotsuchi
Akatsuchi
Fu
Torune
Row 10

Kurenai
Shizune
Anko
Jirobo
Kidomaru
Sakon
Tayuya

And finally we have a rather blurry shot of the level select screen which from the looks of it, has 36 stages to choose from. Once again, this is most likely an unfinished version shown in the screenshot. Whether you're a Sakura or Sasuke lover, or maybe you love playing with Tobi, it really looks like CyberConnect2 has added somebody for everybody in this game.


Naruto Shippuden: Ulimate Ninja Storm Generations Character and Stage Select Screens

:ohnoes::ohnoes:

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Video inside IGN’s February 3 Kingdoms of Amalur: Reckoning Livestream (replay)

By Jesszman - 1 hour ago


Just in case you happened to miss it (I know I did), located after the jump is IGNÂ’s Kingdoms of Amalur: Reckoning livestream that was broadcasted on their site yesterday, February 3, leading up to the publication of their Reckoning review. I wonÂ’t spoil anything, review or gameplay wise, so youÂ’ll just have to watch the video for yourself, if youÂ’re a fan of Reckoning youÂ’ll love it.

Video inside Kingdoms of Amalur Reckoning IGN Live February 3, 2012 new - YouTube

IGN's February 3 Kingdoms of Amalur: Reckoning Livestream

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Gamespot Gives The Simpsons Arcade 3/10

By Jesszman - 1 hour ago

Quote:

There are times when the past is best remembered rather than revisiting. For more than two decades, people have been clamoring for The Simpsons Arcade Game to make its way to home consoles. As part of the trinity of Konami's licensed beat-'em-ups--alongside Teenage Mutant Ninja Turtles and X-Men: The Arcade Game--it was the only one that had never ventured outside of the dank, smoky arcade scene. And now that it's finally available, it serves only as a crushing reminder that life is unfair.


The dead have risen and they're voting Republican!
Comment on this videoWatch this video in High Def
There is a rudimentary story that serves as your motivating force, and its brevity would make it easy to ignore in similar games, but its slapdash implementation reverberates through every element of this adventure. For reasons that are never explained and make absolutely no sense, Waylon Smithers robs a jewelry store. In his sloppy getaway, he crashes into the Simpsons family, Maggie ends up with a diamond replacing her pacifier, and Smithers nabs the infant as he flees. So, if you're curious why Bart would hit Binky with his skateboard or Lisa would snap her jump rope at a wrestler, there you go. That still doesn't explain why Marge would throw Snowball II at an inflatable Krusty head, but you'll be far beyond caring at that point.

It might seem like nitpicking to poke holes in this hastily compiled story, but this lack of care is characteristic of the way that references to the beloved show are handled. Characters and locations are crammed in with no regard to their own relevance. If you scan the background, you might see Dr. Marvin Monroe at a hamburger stand pushing his wares. Yeah, you might laugh as you point out the now-deceased psychiatrist, but that doesn't make his random inclusion seem any more thoughtful. What's really strange is just how many Life is Hell references there are. The Simpsons Arcade Game was released in 1991, only two seasons into the life of the show, so the developers didn't have access to the nearly unlimited cast that now exists. Instead of being creative, Matt Groening's other property was crammed in to fill the holes, and the inclusion of the one-eared rabbit just feels bizarre in 2012.

Even with the careless integration of references, the licensed elements of The Simpsons Arcade Game are its lone noteworthy aspect. There is certainly some enjoyment in picking out characters from years past. Bleeding Gums Murphy (also dead!) can be seen in the background in one stage. It's cool to watch the saxophone player jam once more, and seeing who surrounds him should please anyone who has spent hours watching classic episodes. The exotic dancer Homer appeared in a photo with can be seen (with two identical sisters?), and it's those brief moments of recognition that push you onward.


Bake 'em away, toys!
It's a good thing the animated cartoon was able to make these characters so likable that merely seeing them can bring a smile to your face. Unfortunately, every idea unique to this game is downright archaic. You (and up to three of your unluckiest friends) take control of Marge, Bart, Homer, or Lisa, and the ability to play offline or online ensures you should be able to scrounge up a partner in a pinch. Each of the controllable heroes has a weapon, so that rapscallion Bart makes deadly use of his skateboard, science queen Lisa wields her jump rope like a whip, Marge cleans up street toughs with her trusty vacuum cleaner, and Homer makes use of his fists. The differences between their attacks may sound large, but in practice, they offer little more than a visual change.

The two-button combat fails to pick up the slack as far as diversity is concerned. You can jump, attack, or jump attack. It's standard stuff that gets old after only a minute or two of knocking down enemies. Certain background items can be picked up and thrown at attackers, though it doesn't matter if you're throwing a loved family pet or a refreshing drink, because the items all act exactly the same. The one dose of flair is that characters can team up to unleash superattacks. Combining Homer and Lisa into a duel-headed killing machine offers some silly fun and is easily the highlight of the stale combat. Sadly, your entire repertoire encompasses only those basic maneuvers, and the lack of deeper tactics means you quickly grow tired of performing the same moves ad nauseam.

There are eight levels to burn through, and the whole shebang can be completed in roughly 40 minutes your first time through. An achievement for a half-hour completion time exists, so you have some idea of just how long this adventure lasts from opening cutscene to scrolling credits. There is a smattering of bonus unlockables, though they add little to the overall package. Upon completing the game for the first time, you gain access to the Japanese version of the game. Levels, enemies, and attacks are mostly identical, though small tweaks (such as how the score is tabulated) do offer slight changes. Otherwise, you can play around in sound or music test menus or look at character art. None of these extras will compel you to keep playing, nor will you get much use out of them once they become available.


Kwyjibo: A big, dumb, balding North American ape. With no chin.
For history buffs, one of the few good elements in this game is its perfect emulation of the source material, though that's faint praise considering this is more than two decades old. Still, although this looks and plays just like the quarter muncher you remember, the presentation is questionable. By default, an arcade cabinet fills in the borders (this isn't widescreen), though it doesn't look like the outside of the original Simpsons machine. Rather, because it lacks the colorful logo, it's closer to an ATM than the arcade cabinet. This can be toggled off and on, and you can also tweak how sharp the visuals are, but that's about it for options. Like the core action, the options and unlockables are severely lacking, making it a wonder this port was released in 2012.

The Simpsons Arcade Game is a fine example of the time-honored expression "be careful what you wish for; you might just get it." Age has not been kind to Homer and the gang, and few modern-day amenities have made it into The Simpsons Arcade Game. It's tempting for those who grew up playing this in the arcade to plunk down 800 Microsoft points ($10) to relive their childhood. But that's a fool's game. Playing this will soil any fond memories you've desperately clung to through the years. This mind-numbingly dull brawler feels like an ancient relic compared to the wealth of new and exciting experiences available for Xbox Live Arcade.
The Simpsons Arcade Game Review - GameSpot.com

damn, and some of ya'll niggas are gonna drop $10 for this?

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Further Details Surrounding PSN’s Change To SEN Emerge

By Jesszman - 1 hour ago


Yesterday, with the help of NeoGaf, AnalogHype reported that Sony’s “PlayStation Network” would be called the “Sony Entertainment Network” following a mandatory System Software Update for the Vita and PS3. At the time, I had yet to receive the email, so the only information we had to go off was Psykotik’s email that he received from the PlayStation Network. Since then, the email has been popping up in PSN users’ inboxes. I just recently received the email myself and I have further details regarding this System Software Update. The email states

Quote:

On February 7, 2012, Sony Network Entertainment International LLC (“SNEI”) will update its Terms of Service and User Agreement and its Privacy Policy. As a part of this update, your “PlayStation®Network account” will be renamed a “Sony Entertainment Network account”
If you refer back to the email in the previous article, youÂ’ll see that the update date stated in that email was February 8 not February 7, this confirms that the update will coincide with next weekÂ’s PlayStation Store update for all the PSN regions. So Americans will receive the update on Tuesday while Europeans will receive the update a day later, Wednesday.

The email also details some of the changes that towill be made the Terms of Service and User Agreement and Privacy Policy:

Quote:

New terms for parents of minor, subaccount holders regarding the limitations of chat parental controls. Your reacceptance of the Terms of Service and User Agreement and Privacy Policy affirms your consent to the sharing of your childÂ’s data that may occur if your child utilizes certain communication functionalities on PlayStation devices such as PlayStation 3 and PlayStation Vita systems.

New terms that explain the location-based services offered through the PlayStation Vita system. For parents of minor, subaccount holders your reacceptance of the Terms of Service and User Agreement and Privacy Policy affirms your consent to your subaccount holderÂ’s user of these services on the PlayStation Vita system.

A description of our “What’s New” section, which provides topical information about our services and advertisements.

Information about pre-ordering content.

The name of your “PlayStation Network account” is changing to a “Sony Entertainment Network account.”
The rest of the email just explains that the change from PSN to SEN is purely a name change, and will have no effect on your current username or password, nor will Sony ask that you change either of these things.

Further Details Surrounding PSN’s Change To SEN Emerge

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Video inside Naruto Shippuden: Ultimate Ninja Storm Generations 9 Minute Off-Screen Trailer

By Jesszman - 1 hour ago



The YouTube user "Kyuubi94350" has just uploaded a new nine-minute trailer taken directly from France's "Paris Manga & Sci-Fi Show" where Naruto Shippuden: Ultimate Ninja Storm Generations got a lot of attention. The trailer starts off as an extended version of the trailer that revealed Kyuubi Chakra Naruto's presence within the game, but after showing us what we've already seen, things start to get a little more interesting.

The trailer then transforms into a showcase of both Pre-and-Post Time Skip characters and some of their Generations moveset. If you've managed to avoid the Generations media that has been steadily flowing out onto various sites on the internet, and would like to remain oblivious to a great majority of the Generations roster, then I suggest that you don't watch the video below.

Naruto Shippuden: Ultimate Ninja Storm Generations will be released for the PS3, and Xbox 360 in Japan on February 24, America on March 13, and Europe on March 30.

Video inside Trailer 10 min Naruto Shippuden Ultimate Storm Generation - YouTube

Naruto Shippuden Ultimate Ninja Storm Generations 9 Minute Off-Screen Trailer

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Article inside The Last Of Us Game Informer Details

By llpooh - 1 hour ago

Big up to Nirolak for the info and taking the time to type all this.

The Last Of Us Details:

-Releasing in "Late 2012". This date is listed by Game Informer at the start of the article.

-The main campaign is singleplayer.

-There will be multiplayer:

Quote:

Originally Posted by Game Informer
The Online Question

With all of these human factions scavenging through the cities, it's not that hard to imagine what online multiplayer could look like in The Last of Us. Though Naughty Dog isn't prepared to discuss specifics, game director Bruce Straley at least admits it exists. "We're going to have some sort of online component," he says. "we're working on a bunch of ideas, but we haven't nailed anything down. We definitely know it's going to be awesome."

-First described scenario: Joel and Ellie are driving in a pick-up truck and see a road that is blocked off into a single narrow passage. Someone clutching their stomach comes running up and asks for help. Ellie asks if they're going to stop and help, but Joel says they're actually looters who want to steal their stuff, so they try to drive on past them, causing the scavengers pull out guns and start shooting at them. Joel and Ellie almost get away, but just before they do, but their truck is hit with a city bus, knocking it into a storefront. Joel and Ellie get forcefully pulled out of the truck by the scavengers and a big fight erupts, and then the description just stops. This is presumably the hobo scene we seen in the screenshots.

-The second team came about due to constant requests from both internal and external studios to license their engine. However, the engine doesn't have a toolchain or documentatin set to facilitate that, so the only way to leverage their technology on a second game was to create a second team. The other reason was that they didn't want to lose their staff to other companies because of career ceilings or burnout from working on too many Uncharted games, so creating a second team let them promote a lot more people and let them work on something new. As such, the second team was created. Unlike many other multi team developers, Naughty Dog's teams are actually completely separate, so staff doesn't move between the two projects.

-The look of the game was inspired by "Ruin Porn", which is a branch of photography where people take pictures of ruins that have been overgrown by nature.

-Gustavo Santaolalla is composing. He worked on Brokeback Mountain and Babel.

-The second team was originally considering making a Jak & Daxter sequel along with some other unnamed ideas. The Jak & Daxter idea was explored quite extensively, and Game Informer will have more about it on their website. However, they felt the direction they wanted to go as a company would end up making a poor Jak game, so they ultimately shelved the project.

-The game is built around the idea of expanding the Drake/Tenzin relationship into a full game concept.

-The game's plot setup: Ellie is a 14 year old orphan who lives at a bording house in a military quarantine zone and is fascinating with relics of how the world used to be (like CDs and books), and constantly gets herself in trouble. Joel is in his late 40's and smuggles guns and drugs to and from the quarantine zone. The issue with this is that the zone is guarded by military checkpoints, and if you're found to have any signs of the fungus during one of their frequent body scan, you're executed immediately. The fungus also transfers by air, but it needs a high concentration of spores in a confined space to do so, which is why you don't see everyone wearing masks. The game starts with Joel agreeing to smuggle Ellie out of the safe zone for some unknown reason, but things go wrong and the military starts chasing him. He was going to abandon Ellie, but a dying friend asked him to escort her to safety, so he does. They try hiding, it fails, and thus start fleeing West across the entire country. Their relationship is supposed to be like the ones you see in True Grit or Road to Perdition.

-Second described scenario: They describe a combat scene which makes the game seem pretty melee heavy where you're primarily fighting with things like bricks, fists, and wood planks. Bullets are very scarce, but kill enemies in one shot. The weapons you have and the events of combat also effect the behavior of the AI, which is explained in a later bullet point. Plot wise, in this scene Joel and Ellie beat the scavengers who attacked them.

-The game sounds like a hard M rating. Here a snippet of what happened during that fight: "Joel elbows his attacker and turns the tables. He slams the man down on the glass shard and he comes up sputtering with blood pouring out of his throat."

-Everyone swears constantly during combat, especially Ellie. Expect to hear "motherfu*kers", "fu*k", "fu*k face", and other such terms as often as you do in Battlefield 3, or perhaps even more.

-The game's plot is self contained, so were this game to bomb and the franchise die, you won't have to worry about a cliff hanger ending. They didn't directly rule out sequels though, but just said that they think about one game at a time. However, earlier in the article, they refer to this as a "new IP that we're definitelyl going to be supporting".

-The AI and game dynamic is explained a bit more. They want it to be like No Country For Old Men, so a single bullet will kill, but you have very few bullets to give it a "realistic" feel to the setting. The AI also uses a "balance of power" system, where they will stay in cover and try to flank you if you have a gun, but if they see you only have a melee weapon, they will rush you and try to overwhelm you with numbers. They also react based on other events that are happening. They get angry when their friends die, they warn each other when in danger, and they get frightened when they've lost the upper hand. Also, during combat you can do things like hitting people with a heavy object such as a thrown brick, which will stun them for a bit and let you get some melee hits in with something like a wood plank. This can also happen between the two characters, with Ellie throwing the brick to let Joel move in with the plank.

-The game has health packs and it takes time to use them, so the added lethality of your weapons goes both ways. This is to encourage you to avoid direction confrontation as much as possible.

-They're focusing on Ellie's AI a lot because they want her to be part of the combat. She gives you warnings and helps you out of jams, and her combat capabilities grow over time, though they didn't say how. Game Informer points out she has a gun on the cover. They're trying to make it so she doesn't become an escort question like burden though, as they feel no one would enjoy that.

-Third described scenario: After defeating their attackers, they find their resource stash behind a garage door. Ellie asks Joel how he knew this would be a trap, and Joel mentions that he's been on both sides of this ruse before (as in, he's jumped and killed people for resources himself with this trick). Ellie asks if he's killed a lot of innocent people, and Joel tries to dodge the question. Ellie says she'll take that as a yes, and he says to take that however she wants. Joel and Ellie then start walking toward a nearby bridge, which is the entry to a quarantine zone. They see tons of cars filled with bullet holes and dead bodies inside them. Ellie asks if it was more scavengers, but Joel says it was most likely the military, because they knew they couldn't let everyone inside the quarantine zone, and by killing all these people, they would have less infected to deal with.

-There will be platforming and puzzle solving in the final game. These were not seen in the demo, but will involve the dynamic of having two characters. However, these events will be grounded in reality, so you won't get wild jumping actions like Nathan Drake does.

-You will be facing humans more frequently than infected, as humans are the focus of the game. That's why none of the infected were shown in the demo.

-The game will also have (location-type and NPC-type spoilers) suburbs and rural areas. Also, not all humans you find will be hostile. Some will actually help you.

-They assert that once again the game is about the characters and their relationship, not the whole infected thing, which is why they showed the infected up front.

-They rest of the screenshots are very similar to things we've already seen, so I won't bother describing them. Just imagine the events described above in the same art style as the screenshots.










Cant wait to see how foul-mouthed Ellie will be. :laughing5:

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Confirmed: Final Fantasy X HD Is A Remaster

By Jesszman - 1 hour ago


During Sony's TGS 2011 Keynote, Square-Enix dropped a bombshell. As a way of celebrating its tenth anniversay Final Fantasy X would receive the HD treatment for the Vita and PS3. Since then, we haven't heard much about either version of Final Fantasy X HD. The last time we heard about it was in early January when original producer Yoshinori Kitase would be overseeing the project.

There has been much debate about whether FF X HD would be an HD remake similar to Halo Combat Evolved: Anniversary Edition, or an HD remaster like the rest of Sony's PS2-era collections. After almost five months of being left in the dark, we finally have the answer.

During an interview at Taipei Game Show, Square-Enix's Shinji Hashimoto revealed that Final Fantasy X HD would in fact be a remastered version of the 10-year old PS2 classic.

Confirmed: Final Fantasy X HD Is A Remaster

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GTA V Xmas 2012 release date hinted at by Take-Two

By Jesszman - 1 hour ago

Quote:

Grand Theft Auto V may currently be floating around in the "TBC" netherworld of release dates, but a new report from Take-Two has hinted at a Christmas 2012 release date for the open-world crime sim.

Take-Two, parent company of GTA publisher Rockstar Games, has reported a drop in profits for its fiscal Q3 ending December 31st. Despite this, they've bullishly tipped fiscal 2013 to be one of the most lucrative in the company's history, suggesting a late 2012 release for the next GTA game with the Christmas period being the most profitable point for boxed games.

"Fiscal 2013 is expected to be one of our best years ever, with substantial revenue growth and non-GAAP net income in excess of $2 per diluted share. We are well positioned to continue to deliver growth and profitability over the long-term," said Take-Two chairman and CEO Strauss Zelnick.

Though GTA V will lead Take-Two's profit charge, there are plenty of other promising titles heading out this year under their umbrella. Max Payne 3, Spec Ops: The Line, XCOM: Enemy Unknown and BioShock Infinite are all due later this year while there's also Borderlands 2 and the XCOM FPS game out in Take-Two's fiscal 2013 too.
GTA V Xmas 2012 release date hinted at by Take-Two financial projections : Tech Digest

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Gta III Hidden Ghost Town

By Jesszman - 1 hour ago

Video inside Pop-Fiction Video Game, Episode 20: Ghost Town HD | Video Clip | Game Trailers & Videos | GameTrailers.com
(video link)

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