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At age 20, NBA legend Karl Malone impregnated a 13 year old girl.
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5 hours ago

Article inside How Sony Won Call of Duty DLC Exclusivity Away From Microsoft

12 people viewing this

| By Tiko377 - 5 hours ago

Sony's existing partnership with Activision for Destiny helped.

For years now, all Call of Duty DLC has launched first on Xbox platforms. But that's changing this fall with Call of Duty: Black Ops III thanks to Activision electing to partner with Sony instead of Microsoft.

It's a big change for one of the biggest franchises in gaming. To dive deeper into the subject, we spoke with Adam Boyes, the PlayStation VP of Publisher & Developer Relations.

As you might expect, Boyes shied away from discussions specifics about the business terms of the deal, but he did offer some general insight into how the partnership came to be and what it means.

"Well, I think the first thing was we've had a great relationship with Activision around Destiny," Boyes said. "And I'm a huge fan of that."

Sony's partnership with Activision for Destiny has been a deep one, with PlayStation fans getting all manner of Destiny content before Xbox players. Sony has even said that it is treating Destiny like a first-party game in some ways.

Boyes went on to say that Activision invited Boyes and his team on a trip to see Black Ops III in person. It didn't take long for Sony to be convinced that this was a game worth getting involved with.

"We fell in love instantly," Boyes said about Black Ops III, going on to describe the game as "transformative" for its various new features.

"As soon as I started playing it, I said, 'This feels incredible! You can wallride!' It's just so smooth; it's almost like poetic. And so obviously, we just continued talking with our partners at Activision and worked something out. And now we've got I think a great benefit to all the gamers."

Not only will all Black Ops III DLC launch first on PlayStation platforms, but the game's multiplayer beta will also premiere on PlayStation before coming to Xbox and PC.

Sony's exclusivity deals with Destiny and now Call of Duty may not be the last. Earlier this year, Sony Computer Entertainment CEO Andrew House said these kinds of third-party exclusivity arrangements are central to Sony's business strategy going forward. /1100-6428490/

Read 54 comments »

5 hours ago

Sony want backwards compability but are unable, the technology is "very challenging"

36 people viewing this

| By Msirae Faythung - 5 hours ago


One of the biggest pieces of news out of E3 this year came from Microsoft on Monday morning, when the company announced Xbox One backward compatibility support for Xbox 360 titles. Now, Sony executive Shuhei Yoshida has responded to the news, calling it "interesting," and stating that the company has no immediate plans to offer native backward compatibility on PlayStation 4.

"The technology involved must be very challenging," Yoshida said in an interview with Polygon.

Xbox One backward compatibility is available now for Xbox Preview members, and will roll out to everyone this holiday. At that time, the initial list of supported games will be expanded to "hundreds" of digital and physical Xbox 360 games. System-wide Xbox One features, such as DVR and streaming, will be available for all Xbox 360 games.

The PS4 does offer some kind of backward compatibility by way of PlayStation Now. However, this is a paid streaming service. But could the PS4 ever offer a native backward compatibility solution?

"I don't think we will change our approach," Yoshida said. "The PlayStation 4 doesn't have backward compatibility."

He went on to say that Sony will instead focus on building new features and services for the PS4. But Sony hasn't ruled out native backward compatibility entirely.

"Backward compatibility is hard," Yoshida explained. "I won't say we'll never do it, but it's not an easy thing to do. If it was easy we would have done that."

Taken from GameSpot.

Read 65 comments »

5 hours ago

3 Different FIFA 16 Pre-Order Editions Will Be Releasing In This Year

3 people viewing this

| By Da Ill One - 5 hours ago

@Msirae Faythung So you can practice them FIFA skills

Are you waiting for the FIFA 16 releasing? Based on the EA Sports, FIFA will be releasing 3 different FIFA 16 pre-order editions in this year. On September 22nd, the FIFA 16 sport game lands in stores in North Amercia, and other regions of the world lands in subsequent days. EA has almost monopolized the market, say if it werenÂ’t for Konami and Pro Evolution Soccer.

We have to admit that this time, EA has released 3 separate editions for pre-order is a simply money making strategy. They are offering FUT packs and special loan players to lure gamers to spend more. Before we start, I would like to recommand you guys to buy FIFA 15 Coins on the website especially which aim to provide cheap FIFA 15 Coins for all platforms.

There is the details of 3 different editions for pre-order.

The FIFA 16 Standard Edition includes the full game plus:

15 FIFA Ultimate Team Gold Packs (delivered one a week for 15 consecutive weeks)
Up to two brand new celebrations – The “KO” or the “Bailando Robot”*
*Celebration availability varies by retailer. Check local retailers for specific Standard Edition celebration offers

This edition is perfect your standard FIFA fan and those who are either unfamiliar with FUT or are looking for a good place to start.

The FIFA 16 Deluxe Edition includes the full game plus:

40 FIFA Ultimate Team Premium Gold Packs (delivered two per week for 20 consecutive weeks)
A Five match FUT Loan Player item of Lionel Messi
Two brand new celebrations – The “KO” and the “Bailando Robot”.
This edition is perfect for your more advanced FIFA fan and those who play FUT on a regular basis.

The FIFA 16 Super Deluxe Edition* includes the full game plus:

40 FIFA Ultimate Team Jumbo Premium Gold Packs (delivered one a week for 40 consecutive weeks)
Five match FUT Loan Player items of Lionel Messi, Sergio AgĂĽero, and Thibaut Courtois
Two brand new celebrations – The “KO” and the “Bailando Robot”.
*Super Deluxe Edition is digitally exclusive.

This edition is ideal for your hardcore FIFA fan and those who not only play FUT on a regular basis but want to begin their campaign with three of the worldÂ’s best players already on their squad.

Read 2 comments »

6 hours ago

Image inside Uncharted 4: Eight Months of Hennig’s Work Was “Thrown Away”

2 people viewing this

| By Pleasure Boy - 6 hours ago

Nolan North, the voice of Nathan Drake was quite forthcoming in a Q&A session conducted MetroCon. Nolan was quizzed regarding the departure of HennigÂ’s from Naughty Dog and the obvious changes that were noticed in the game after her departure. When questioned about her departure from Naughty Dog, Nolan was quite detailed in his response and went on to explain HennigÂ’s departure from the game.

“Yeah. I can’t really say too much about that…but I will. We had shot 8 months of her story and it was all thrown away. The Last of Us guys came in, and you have to understand, new producers, new people, they want to do it. I don’t know what happened exactly. Amy is still a very dear friend of mine and she’s brilliant but the Last of Us guys were the next team there so they took over and they just wanted their own flavour,” Nolan revealed.

“They got rid of some of the other people that were involved and just redid their thing. Great move they made with Troy Baker [who] played my brother and they knew that was going to work because Troy and I are friends and he had done Joel and they knew he and I had good rapport. So it’ll be fun, the tone I think is gonna be slightly different. It has to be, you know, you can’t have a Robert Ludlum novel that’s going to be the same as Steven King. It’s just that they’re different styles. But it’s true to the story.”

He went on to state “If you’re a big fan of Amy Hennig with her styles of stories, the big thing bout her is that she’s gone to EA and is going to reboot a brand new Star Wars franchise in the style of Uncharted and I happen to know a lot about it and it’s gonna be awesome.”


Read 11 comments »

8 hours ago

Video inside The Top 10 Critically Acclaimed Games That Were Commercial Failures

3 people viewing this

| By WCIB - 8 hours ago

10. The Neverhood
9. Earthbound (Mother 2)
8. Jet Set Radio
7. Skies Of Arcadia
6. Panzer Dragoon
5. Beyond Good And Evil
4. Grim Fandango
3. Eternal Darkness: Sanity's Requiem
2. Psychonauts
1. Planescape: The Torment

Honorable Mentions: Killer 7, Valkyrie Profile, Conker's Bad Fur Day and Rez

Never heard of 1, 3, 5 and 10.

Jet Set Radio >>>

Any of you play some of the obscure games on the list?

Read 0 comments »

8 hours ago

The Elder Scrolls Online creative director quits, joins Gearbox

4 people viewing this

| By Msirae Faythung - 8 hours ago


Paul Sage, creative director of The Elder Scrolls Online, has quit the project.

Confirmation of his departure and new posting comes less than three weeks after Bethesda's MMO launched for PlayStation 4 and Xbox One.

Sage has now joined Borderlands developer Gearbox Software as creative director on an unknown project.

Gearbox is currently working on FPS MOBA Battleborn, but is also known to be actively hiring for Borderlands 3.

Sage's experience with The Elder Scrolls Online could come in useful should the next Borderlands game include a deeper integration of online play.

Alongside game director Matt Firor, Sage was one of the most high profile faces behind The Elder Scrolls Online during its difficult first year.

Bethesda had to battle game-halting bugs and a virulent black market during TESO's initial 12 months, and eventually dropped the game's reliance on a subscription model.

Back in April, The Elder Scrolls Online lost lead gameplay designer Nicholas Konkle to League of Legends developer Riot Games.

Taken from Eurogamer.

Read 2 comments »

21 hours ago

Image inside The revival of the CRPG is almost complete, countdown started on the Baldur's Gate website

2 people viewing this

| By Msirae Faythung - 21 hours ago


A new Baldur's Gate game will be revealed next week, if a countdown on the game's official website is real and not an optical illusion. It's no surprise: Beamdog said back in January that it would unveil the game in Spring, but it looks like they're rolling it out a bit earlier than expected. Taking place between Baldur's Gate 1 and 2, the yet-to-be-named game is not going to be Baldur's Gate III, but the studio says it is "something bigger than we've ever done before."

The studio actually said a fair bit about the unannounced game back in January. The working title is Adventure Y, and it'll run on the Infinity Engine. Indeed, hints about Adventure Y were emerging as far back as 2012, when Beamdog founder Trent Oster promised it would be "intimately linked to the Bhallspawn [sic] storyline".

In other Beamdog news, it doesn't look likely that Icewind Dale II is going to get the Enhanced Edition treatment any time soon, according to Oster. "The move to 3rd Edition rules would invalidate all the character classes and require a pretty thorough rework of the entire game to bring in the features from our Infinity Plus Engine," he said. "At minimum, nightmares abound."

Taken from PCGamer.

Read 10 comments »

22 hours ago

90's Bae God Angela Bassett on Rainbow Six Siege & Strong Characters

2 people viewing this

| By Chazz Sweet - 22 hours ago

Ahead of the Rainbow Six Siege beta (which is currently scheduled for September 24th, 2015) and behind their impressive E3 2015 showcase, Ubisoft has released a behind-the-scenes interview with the Oscar award nominated actress Angela Bassett.

In the clip, Angela talks about her role in the upcoming game and how she enjoyed her experience playing one of the integral Rainbow Six Siege characters, Six. There’s a lot of hype surrounding not only this installment into the Tom Clancy series but the fact that Bassett’s incarnation is the first female Six in either video game or print book history.

She notes her love of playing characters who are “interesting, intelligent and bad ass”, the procedure for the motion capture of her face–spray painting a liquid on her face so black lights could pick up the nuances of her facial movements.

That she represents so much growth in not just video game acting but in changing the range and scope of what video game characters, especially those in powerful positions, could be is crazy to me–she plays a stoic character that has the brunt of command placed heavily on her shoulders and I think Angela does a great job showcasing her ability to understand the complexities of that role.

I know there’s a lot of people who feel like Stan Lee about characters being true to their original creations but for roles like Six, who isn’t a person per se but a fixture in the storytelling (the same as a Q in the 007 stories) as long as the actor portraying the person in that role is competent–Angela might actually be a little OVER qualified though–I don’t care who or what the actual character/actor is.

While we do have a Rainbow Six Siege initial release date of October 13th, 2015, the upcoming beta and the information Ubisoft gets from it could very well change some of–or a lot of–the details about the game and even how it’s played.

I might need to see Angie reprise this version of Six in a live action movie. le-characters/

Read 0 comments »

1 day ago

Video inside 10 Richest Gamers On YouTube

4 people viewing this

| By Witness101 - 1 day ago

Read 104 comments »

1 day ago

Video inside Batman mod gives 10 characters for use in free-roam, includes Harley, Red Hood and Gordon

3 people viewing this

| By Msirae Faythung - 1 day ago


If you (still) have a copy of the PC edition of Batman: Arkham Knight and you have an adventurous spirit, there's already a mod out that lets you play as 10 diffferent characters in the game's free roam mode.

Of course, one must realize that the official, unmodified version of the game has issues so severe that developing studio Rocksteady warns that significant work still needs to be done to stabilize it, following the release of a patch for PC yesterday.

Nevertheless, this mod by Wastelander121 and MrJAG allows players to cycle among Red Hood, Harley Quinn, Nightwing, Robin, Azrael, Bruce Wayne, Catwoman, Commissioner Gordon, Joker, GCPD Officer Owens (and, of course, Batman) during free roam. The mod is available here, and the instructions also may be read in the YouTube video's About section.

Plainly, one should back up the game and their save files before introducing this unofficial modification.

Taken from Polygon.

Read 27 comments »

1 day ago

How the Nintendo NX could re-write the rules

2 people viewing this

| By Chazz Sweet - 1 day ago

Amid the madness that was E3 2015, one detail that was spoken of so briefly that the term ‘glossed over’ doesn’t quite feel accurate–the Nintendo NX console–made a quiet blip on the radar before taking a backseat to the new additions to their longstanding franchise Super Smash Bros. (which really showed me the direction the company is determined to go in), plushies and arguably way too much time spent on their presentation (who am I kidding; the muppet-esque delivery brought me back to a time I was a lot less concerned with value in favor of pure fun aesthetics).

What spawned me to blog this is an article I came across in Fortune that detailed famed designer Shigeru MiyamotoÂ’s thoughts on why the Wii U didnÂ’t take as well as the company hoped (a misunderstanding of the game/tablet gameplay functionality mostly).

At best, the Nintendo NX platform is a year away.

That gives them ample time to fine tune every aspect of the console and really make it special and innovative and a host of other verbs that could be used to keep us, the gamers, satiated until the damn thing actually drops. IÂ’m going to keep it all the way real here: success for the NX isnÂ’t difficult to attain because gamers today want the same thing they did back in 1983 or 1991 or 1996 or 2006; quality games and a system that allows developers the opportunity to use the hardware in different ways.

ItÂ’s not rocket science. Nor is it outside the realm of possibility that Nintendo could ever be back on top. It just requires them to do things they may not want to do.

Let me delve a little deeper.

I appreciated the Wii UÂ’s attempt at incorporating our daily lives into our gaming experience for what it was but ultimately what it became is a novelty that I rarely used when I had the opportunity and felt some kind of way when I was forced to. It simply didnÂ’t add enough value to the fun factor which ultimately led to me questioning whether or not the upgrade from the Wii to the Wii U was really all that necessary.

Every new generation is an obvious technological jump but more than that (and in cases of gamers like myself) an opportunity for seamless forward movement in our favorite titles. Some improvements work while others donÂ’t. Capitalizing on the community is how mediocre games get better and good games become staples of gaming.

Why then, after SO long, has Nintendo not done the same? I applaud them looking to build that rocketship to the stars but if they donÂ’t do a better job of encouraging support itÂ’ll be damn difficult finding astronauts to man it.

How (in my humble opinion) can Nintendo get back the trust of the people? Glad you asked. HereÂ’s what IÂ’m thinking:

Push the ‘community’ aspect into real-time. When I had an opportunity to get my hands on the demo for Super Mario Maker I saw just how active the Nintendo community was and even more so when I learned of the social layer integrated into the basis for the game.

While I still don’t know about whether or not created levels can be shared independently of the Nintendo cloud, I see the attention of Nintendo shifting towards the building and maintaining of social media adept communities around their games. Nintendo needs to capitalize on this with the NX in a major way–every game, every single game, needs to be able to be played and shared communally in some way or another.

More than leaderboards or friends list invitations too please and thank you; imagine being able to press the menu button in-game and have access to a Nintendo branded Youtube or Twitter client and update in real-time. Imagine holding community mod contests where winners get theirs officially added to the game based on number of shares within the overall and micro-communities; social is everything and while I’m impressed at the level of inclusion they have currently for Nintendo to push themselves back into ‘The Conversation’ they’ve got to do–and be–more.

Less gimmicks, more fundamentals. Rather than spending so much time on innovation, Nintendo should come back to their roots: first and third party games that are uniquely Nintendo. Back in the days of the SNES I was absolutely enamored by games like Shadowrun, Aladdin and Mortal Kombat not only due to the games themselves but how different they were on Super Nintendo than any other system.

Whether that was due to the hardware or a bit of creative license on the part of developers that made the experience for me and ultimately why I ended choosing Super Nintendo over Sega Genesis. If there must be a new gimmick to the NX, make it change not only the interaction gamers have with the game but the gaming experience itself. Even if the game is multi-platform, make the developers change the game enough for Nintendo users to have exclusivity and make the learning curve worth the brand loyalty.

Modernize the untapped games we love(d). Nintendo has the bank, and some of that could go to bringing back intellectual properties that could be a big hit with a bit of paint. This would open up the playing field considerably and paint Nintendo as the company who cares about its (often extremely vocal) community.

At this point they could pick up licenses from defunct developers for pennies on the dollar, have a special division whose task is taking these games and making them work on the NX. The sheer number of games that could be incorporated here is beyond mentioning but I, for one, would love to see a Lagoon or Uniracers reboot.

Give developers more of an active role in the Nintendo spotlight. When you think of Nintendo, you think of mainstays like Mario, Fox McCloud, Link and Samus. With a Nintendo NX dev kit, there’s an opportunity to open up the platform’s fan base to other developers and integrate them into the idea of what the new Nintendo is all about–a program that mimics the open access of OUYA to indie developers who create games and applications that can be used through the NX and even include peripherals and wearables.

Conclusion. The Nintendo NX has a ton of potential and given so few details about it anything could be coming down the pipeline. With more focus on community and social interaction, a renewed interest in putting games over gimmicks, giving a new leash on life to old games and including more direct promotion of indie devs, Nintendo is in a great space to make the system a must own. do-nx-concept/

Read 27 comments »

2 days ago

Killer Instinct PC version development is underway

3 people viewing this

| By Remy Lebeaw - 2 days ago

In a CEO special Q&A session this week on the official Killer Instinct forums, Killer Instinct developer Iron Galaxy briefly answered a number of questions regarding the gameÂ’s PC release.

Responding to a question regarding the current progress on the PC version, the Iron Galaxy representative stated that development is indeed underway, and that the port is currently undergoing Windows 10 and middleware integration.

Another question asked whether the Killer Instinct team at Iron Galaxy that originally worked on the Xbox One version is developing the PC port. The representative responded by saying that the team involved in porting the game over to Windows 10 includes some of the original Killer Instinct staff, but there are also other developers at Iron Galaxy working on the game. This could come as bad news, particularly after how the studio handled the infamous PC version of Batman: Arkham Knight. There is, however, hope, given that a few members of the Killer Instinct staff are also involved in the porting process.

The Iron Galaxy representative also hinted at some changes to the gameÂ’s visual makeup, including lighting and other graphical touch ups. He said that there are several plans for the gameÂ’s future, but everything depends on what the future holds for the Killer Instinct franchise.

Further information regarding Killer InstinctÂ’s PC release is scheduled to be made available at both EVO and Gamescom. In the meanwhile, let us know what youÂ’re expecting from the gameÂ’s Windows 10 release? ment-underway/

Read 11 comments »

2 days ago

Image inside Fallout 4 Pip-Boy Edition (your phone may not fit)

3 people viewing this

| By Remy Lebeaw - 2 days ago

Smart Phone Compatibility

We have new information on the phones compatible with the Pip-Boy Edition. The Pip-Boy included will have foam inserts that fit iPhone 6, iPhone 5/5s, iPhone 4/4S, Samsung Galaxy 5, and Samsung Galaxy 4. In addition, using the customizable foam insert you should be able to fit most other popular smartphone devices. As we wanted to stay faithful to the dimensions of the in-game model, any smartphones larger than the models listed will not fit inside the wearable device. For these larger devices, our Pip-Boy companion app will still be available. -a-short-time/

Read 6 comments »

2 days ago

Techland: Dying Light 2 'a no brainer,' but not at this time

4 people viewing this

| By Decemberx - 2 days ago

With Dying Light recently touted as the most popular title in Techland's history -- most recent sales reportedly around 4.5 million copies -- there's one question on everyone's mind: when can we expect a sequel?

"Definitely not at this time," Dying Light producer Tymon Smektala told GameZone when we asked.

"While Dying Light 2 seems like a no brainer, there’s a lot work done on the subject. I don’t want to jump the gun, so there’s nothing to announce at this time though."

It should come as no surprise that Techland is open to a sequel, but for now it seems the developer is focused on supporting the current game. Techland just wrapped up Dying Light's Season Pass with the release of its third and final DLC, The Bozak Horde, but the developer apparently has plans to release a mix of free and paid content.

"We plan to support Dying Light for a quite bit, and there will be a variety of drops – free patches/updates with new content as well as bigger, paid things," Smektala said. "I hope we’ll reveal what’s coming quite soon."

Techland wasn't at E3 this year, but Smektala confirmed they will be at Gamescom in August "with something cool to show."

Source: s-time-3420271

Read 9 comments »

2 days ago

Video inside Can Nintendo please make this Mario game.

2 people viewing this

| By ChevyBrah - 2 days ago

Here is Mario running in Unreal Engine 4, all the environment assets were taken from the Unreal marketplace, all the character actions were scripted using blueprints only, all animations were re-created from scratch as well as the PBR ready textures.

Read 43 comments »

2 days ago

Image inside The order: 1886 Directors Cut blu-ray $19.99

3 people viewing this

| By Remy Lebeaw - 2 days ago

-Now with scene selection and Dolby digital 7.1 SS
-Wide Screen-format
- Note no directors commentary &skuId=9496127

Read 33 comments »

3 days ago

wwe 2k16 to feature over 120 wrestlers :success:

4 people viewing this

| By KORNZ516 - 3 days ago estlers-added/
Annual franchises have to push in order be bigger and better each year. Same is the case with WWE 2K games, 2K brings us something new each year to convince us to buy yet another installment in the series.

This year, 2K is introducing the biggest roster to date in WWE 2K16. The company has announced the inclusion of over 120 unique models.

For those who were skeptical about the biggest roster ever claim from 2K, the following statement was shared:

For anyone doubting the ”largest roster ever” tag line for WWE 2k16, let us assure you, that we are bringing over 120 unique playable Superstars and Divas to the game. Now when we say unique, we’re not counting the repeats like 5 John Cena models, or 8 Mark Henry models.
As WWE 2K16 will feature popular WWE wrestlers and divas, while superstars from NXT will also be in the game. Moreover, legends from the past are sure to glorify the game with their appearance.

For now, Paige, Seth Rollins, Dean Ambrose, Bad news Barrett, Daniel Bryan and Finn Balor are confirmed. We can expect more stars to be announced in the coming weeks, so stay-tuned for more updates.

WWE 2K16 is slated for an October 27, 2015 release on PlayStation 4, Xbox One, PC, PlayStation 3 and Xbox 360.

Read 92 comments »

3 days ago

Donate at least $1 to charity, get Deus Ex: Human Revolution - Director's Cut on Steam

3 people viewing this

| By Msirae Faythung - 3 days ago

I'd buy that for a dollar!

Anyone who donates at least $1 to GameChanger Charity will receive a copy of Deus Ex: Human Revolution.

The copy is a digital PC version of the Director's Cut, which includes the Missing Link DLC, reworked boss fights, and other improvements.

"In the spirit of the Deus Ex themes of human empowerment and freedom of choice, donors have the ability decide how their funds will be used by GameChanger," reads GameChanger's site. "Select from the list of charities below (all support the treatment/augmentation of rare diseases) and then donate to make your own impact on a better tomorrow for humanity! You can make a difference!"

The charities include:

Leukemia & Lymphoma Society
Progeria Foundation
Miracles for Kids
Chordoma Foundation

Each donor can get a maximum of two copies of the game. Donors will receive an email "by early July" with instructions on how to redeem their code(s).

While we don't yet have a release date for Human Revolution's sequel, Deus Ex: Mankind Divided, Square Enix announced at E3 it's coming in early 2016 to PS4, Xbox One, and PC. The game will take place in 2029, two years after the events of Human Revolution.

Taken from IGN.

Read 21 comments »

3 days ago

Video inside The new God of Gaming Commentary

4 people viewing this

| By LuckiiWaviano - 3 days ago

bruh this nigga is real live hilarious

Read 12 comments »

3 days ago

Star Wars Battlefront PC alpha invites are rolling out now

3 people viewing this

| By Msirae Faythung - 3 days ago


Check your inbox: EA's sending out closed PC alpha invites for Star Wars Battlefront. The chosen few who register in time will get in on early sessions of the upcoming online shooter from the creators of Battlefield, while everybody else will just have to wait until November (or the next test).

According to the invite, as posted on Reddit, the alpha will be distributed exclusively through EA's Origin download service. You'll also want to meet the below minimum system specifications, though keep in mind that these are just for the alpha - a few more months of tweaks and optimization will likely make Battlefront more friendly for a range of hardware.

• CPU: Quad Core CPU e.g. Intel Core i5-2300 @ 2.8 GHz or AMD Phenom II x4 955 @ 3.2 GHz or AMD FX-8350 @ 4.0 GHz
• RAM: 6 GB
• OS: Windows 7 SP1, Windows 8/8.1 (64-bit operating system required)
• Video Card: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 with 2 GB of Video Memory

Stay tuned to the Star Wars Battlefront alpha page for more developments, but for now it seems that only Origin users who got the email are eligible to join. They were distributed at random, so being a model Battlefield Hardline citizen unfortunately won't increase your chances.

Taken from Gamesradar+.

Read 10 comments »

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