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Feb 20 - BREAKING: British Parliament BANS Trump!...on Presidents day
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NBA Vlade Divac fires parting shots at DeMarcus Cousins in press release
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16 hours ago

Video inside Redout (Out on PC/Coming to Switch Srping 2017)

4 people viewing this

| By javi1989 - 16 hours ago

The developers wanted to pay homage to games like Wipeout and F-Zero. I say they did a damn good job. Anyone else ever play it?

Read 2 comments »

16 hours ago

Injustice 2 v Tekken 7

5 people viewing this

| By uoeno - 16 hours ago

Which fighter do you think is better / gonna be better?

How are their predecessors online? (tekken 6 and mkx)

i need a new fighting game. need recommendations

Read 22 comments »

24 hours ago

Video inside Lemonade Rage!...Beyonce new game

2 people viewing this

| By Snow - 24 hours ago

Cant lie sh*t is kinda ight for a flash game

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1 day ago

Article inside Bethesda has three new projects in the works

2 people viewing this

| By D.IrIsH - 1 day ago

Two of them are "classically" Bethesda.

It's time to fire up the speculograph and attempt to divine Bethesda's future, as executive producer Todd Howard has revealed that the company has three unannounced projects in the works. When asked by Glixel what Bethesda had in the pipeline, aside from Fallout 4 VR and the Nintendo Switch version of Skyrim, Howard said that two of the games were "classically" Bethesda, but on an even larger scale than their previous titles, while the third was a mobile game—something like Fallout Shelter. Here's the full quote:

"We've got a good number of projects on the go. We're bigger now and we do want to be putting out more stuff. We have two larger projects that are more classically the scale of what we do, but even bigger. We overlap the projects so we're working on them at the same time, but they're staggered. I can't talk a lot about them, but I can say that they're bigger than anything we've ever done. They're a bit different, but definitely in the wheelhouse that people are used to from us."

That wheelhouse would be fantasy and post-apocalyptically themed, if such a thing were possible of a wheelhouse, and god what even is a wheelhouse now I think about it. Surely one of the two "classically" Bethesda games is Elder Scrolls VI, although Howard saying the games are "a bit different" from their usual fare does give me pause. It's also possible, of course, that he's simply referring to Bethesda-published games, rather than Beth-developed ones, so those of you holding out for that Rage or Rogue Warrior sequel might finally be in luck.

visit this link PCGamer

I'm calling it.. Elder Scrolls 6 announced in late August to be released in November a la Fallout 4

Read 25 comments »

2 days ago

Final Fantasy XIV: Stormblood to add Samurai class

4 people viewing this

| By Faythung - 2 days ago

The second new job to be added in this year's expansion.


We told you everything we knew about Final Fantasy 14's upcoming Stormblood expansion, but one thing we didn't know at the time was the nature of its second new job. Oh you'll be able to don your finest crimson garb and gad about as a Red Mage (they can use white and black magic, meaning they should really be called Grey Mages), but what else? I'll tell you what else, because Square Enix has just announced it: the second and final job to be added as part of Stormblood is...the Samurai, who sounds pretty damned cool if you ask me.

If you decide to be a Samurai, your primary weapon will be the katana, which you'll use in conjunction with its saya (or scabbard). With no base class, samurai will start at level 50; they'll also use the same armour as monks, if you have any of that lying about.

The new job was announced at Frankfurt's Final Fantasy XIV FanFest keynote, which also revealed that Stormblood will introduce a new continent to the far east (presumably the home of the samurai). There'll be a new player city, too: Kugane, with a style that recalls ancient Japan.

Taken from visit this link PCGamer.

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2 days ago

Image inside FFVII Remake and Kingdom Hearts 3 screenshots

4 people viewing this

| By AyeDre - 2 days ago

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3 days ago

MASS EFFECT Andromeda | Combat | Official Gameplay Series - Part 1

4 people viewing this

| By Faythung - 3 days ago

Read 13 comments »

3 days ago

Disc Jam Beta Begins Today on PS4

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| By Snow - 3 days ago

visit this link http://www.highhorseenter .. m-ps4-sign-up/

Sign up here ^^

Hey folks! Tim and Jay here from High Horse Entertainment. We’re thrilled to announce the online beta test for Disc Jam, an action sports game for 1-4 players! During our alpha phase, the top two requests we received were “Please do a PS4 Beta!” and “Please add doubles!” So today, we’re announcing both!

Throughout development, itÂ’s been critical for matchmaking that we only offer the singles mode (1v1) to help players around the world find opponents with a good connection. Now that Disc Jam is nearing completion, and with the hopes of getting some solid stress testing on our network, we are activating singles and doubles for the PS4 beta. In addition, weÂ’ve made some exciting new changes to the mode including an updated court, as well as a complete overhaul to the pass mechanic.
When we initially implemented doubles, we wanted to see whether the mode would be fun in exactly the same play space as singles. Our assumption was that the additional player would add tension to the frantic pace on offense. With the passing mechanic, players could set up more powerful offensive shots which we believed would compensate for the extra defender.

This was true for the most part, but it became quite clear during high-end tournament play that some adjustments were needed. The singles court was simply too small to make defending your end zone as challenging as it should be. After some tweaking, a simple widening of the court by a few feet proved to be a simple and effective solution. This small adjustment to the play space compensates incredibly well for the extra player (not unlike the sport of tennis).

Another issue we had with doubles was the first implementation of the pass mechanic. Our main problem was that there wasnÂ’t any significant punishment for poor timing on a pass. This basically created a situation where passing was always the optimal strategy. It slowed the game down and directly opposed our key design pillars: positioning and timing.

To address this, we redesigned passing so that your timing is graded just like the other throws in the game. Your teammate can now only throw as hard as the incoming pass, so a poorly timed pass to your teammate at the net will severely hamper their offensive power. With this new implementation, choosing to pass is a much more strategic decision which includes a layer of difficulty that the previous mechanic lacked. However, if executed properly, the pass mechanic is still quite powerful, enabling teams to charge the net and maximize their offensive potential!

It has been very important for us that singles and doubles each feel like first-class citizens in Disc Jam. We want to ensure that both modes remain competitive and that both lone wolves and team players have a home. So far, we have heard great feedback on both modes with many players gravitating to one or the other, but enjoying both. We believe these simple yet game-changing updates have made doubles a unique experience without straying too far from Disc Jam’s core gameplay. Of course, we may just have our “developer blinders” on, so we hope you’ll join us in the beta and share your thoughts!

Read 58 comments »

3 days ago

Video inside MASS EFFECT Andromeda | Combat | Official Gameplay Series - Part 1

3 people viewing this

| By D.IrIsH - 3 days ago

Holy fu*k

Read 76 comments »

3 days ago

Sony Files Patent for What Looks Like a Switch-esque Handheld

4 people viewing this

| By Faythung - 3 days ago

PS Switch?


It looks like Sony may be taking cues from Nintendo, as the PlayStation manufacturer has filed a patent for what looks like a new Switch-inspired handheld device.

As spotted by NeoGAF user ponpo, the patent was filed back in 2015 but was only just recently published. While the controller pieces on the side look as though they may be detachable, they aren't explicitly shown as being removable from the device.


Like Nintendo Switch, the device looks very much like a tablet with two controller halves on either side, but instead of Joy-Cons flanking the screen, the half-controllers on either side of the device look like the handles on a DualShock 4.

It's important to note that not all patents end up becoming products. Last year, Sony*filed multiple patents for a glove controller*that the company has yet to announce or discuss in any official capacity.

Taken from visit this link IGN.

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4 days ago

Horizon Zero Dawn |Explore the Wild and Overwhelming Odds| Trailers

3 people viewing this

| By Chuck_Remixed - 4 days ago

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4 days ago

Video inside Guy Gets His Switch Shipped Two Weeks Early, Shows Off the UI

2 people viewing this

| By batmanwithprep - 4 days ago

The Switch wonÂ’t be out for another two weeks, but one guy somehow got it early. And since Nintendo inexplicably hasnÂ’t yet shown off their new systemÂ’s user interface, here it is.

NeoGAF user visit this link hiphoptherobot, who says an “unnamed store” decided to ship him an early Switch unit, posted this video today:

I don't know if that embeds properly, just click through if it doesn't. The UI is pretty standard, but much better than the Wii U was. It's amazing that the Switch is coming out in two weeks, and Nintendo still hasn't gone in depth about the eShop, specifically if I have to pay for digital games I already bought.

Read 85 comments »

4 days ago

Sony scaling back Playstation Now service

2 people viewing this

| By Faythung - 4 days ago


Sony's PlayStation Now streaming platform, which offers PlayStation 3 games for a ÂŁ12.99 a month subscription, is to be shut down on all platforms except PS4 and PC, Sony has announced.

From August 15, 2017 the following devices will no longer support PS Now:

PlayStation 3
PlayStation Vita and PlayStation TV
All Sony Bravia TV models (May 15 cut off for some 2016 models)
All Sony Blu-ray player models
All Samsung TV models

Furthermore, from March 15 you will no longer be able to sign up to PS Now through the above mentioned devices.

So why is Sony turning off support? "After thoughtful consideration, we decided to shift our focus and resources to PS4 and Windows PC to further develop and improve the user experience on these two devices," said Sony in a blog post. "This move puts us in the best position to grow the service even further."

Those who will be affected by the change should also remember to turn off the auto-renewal for their PS Now subscription a month before the service end date.

Taken from visit this link Videogamer.

Read 38 comments »

4 days ago

The Chronicles of Riddick escape from Butcher Bay is a GOAT game :cp3datass:

3 people viewing this

| By BlackandProud - 4 days ago

Fight me if you don't agree

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5 days ago

Crash Bandicoot announcement coming from Activision later today

2 people viewing this

| By Jae_Hood_354 - 5 days ago

visit this link https://blog.activision.c .. /ba-p/10176280

Update: Crash Bandicoot N. Sane Trilogy drops June 30th

Here's an interview from their blog:

Everyone’s favorite marsupial is in the process of getting enhanced, entranced, and preparing to dance in HD graphical glory when he bursts back onto the scene in the Crash Bandicoot N. Sane Trilogy game collection. But don’t worry, because the process isn’t that painful for him. At least it’s not anything that a couple of wumpa fruits won’t fix.

Now we know that Crash has plenty of fans out there, all eager for news about when this orange critter will spin things up again. And you’re in luck, because your patience has paid off. Activision and the development team at Vicarious Visions have been hard at work updating this classic trilogy. They have some big news to share with you and are answering some of the questions they’ve received from fans, so read on!


(yes, that’s 2017)!
Can you believe it?! We can hardly believe it.

Why did you wait until now to tell us?

To torture you!

No, seriously, from our point of view it’s about being confident in a schedule that allows us to deliver on the quality of games we all want. We had to ensure everything’s aligned to deliver it smoothly. Sometimes it takes a bit of time to know these things.

(Kara Massie, Producer)

What has changed from the original games in the environment art?

This is a great question and something that we’ve been working pretty hard on. The addition of real-time lighting in a PBR (Physically Based Rendering) engine, along with an increase in texture size, can sometimes make our environments look different than the originals.

Generally, while we strive to recreate each level so it looks and feels like the original, we also want to make sure that environments are fun, colorful, and read well in the fast-paced action with the addition of the new technology we are using.

What’s been your favorite level to make art for and why?

I’ve enjoyed working on the prehistoric levels, and I found them to be a good case for reinterpretation. As I started working on them, I found that adding more greenery helped bring more of the earthy, prehistoric look that hearkens back to the illustrations in dinosaur books I loved as a kid. I also decided the path is more like shallow swamp water, since a tar pit would slow the player down.

I like the contrasting mix of familiar elements of earth, fire, water, and plants, and it has been fun trying to effectively blend these elements.

(Aaron Trulson, Environment Artist)

My favorite level to work on was Future Frenzy. This level was jam packed with lights, signs, and all of these cool futuristic shapes. It was really fun making the city look alive, with all of the neon signs and the flashing lights. Getting the reflections on the buildings to look just right was a lot of work for the engineering team, but I'm really excited with how it turned out.

(Jeffrey Lee, Environment Artist)

My favorite levels to make art for have been Deep Trouble and Under Pressure. These underwater levels are full of colorful and exotic sea plants that bring the whole environment to life. I wanted to give more depth to these levels, so look out for a fuller looking ocean.

Andrew Lee, Environment Artist)

Is The N. Sane Crash wearing shorts or jorts or jeans?

Wow, I actually had to look up ‘jorts’! Our version of Crash is wearing surfer shorts which we felt reads much closer to the shapes, colors, and forms in the original games, and is in line with the original concept art we started from that was provided to us by Sony. We feel it also speaks to his ‘90s era persona.

Who are the Voice Actors?

Fred Tatasciore (Dingodile, Koala Kong, Komodo)
Debi Derryberry (Coco, Tawna)
Greg Eagles (Aku Aku)
Dwight Schultz (Papu, Lab Assistant)
Maurice LaMarche (Nitrous Brio, Lab Assistant)
John DiMaggio (Uka, Tiny Tiger)
Jess Harnell (Crash Bandicoot, Pinstripe Potoroo, Ripper Roo)
Corey Burton (Doctor N. Gin, Doctor N. Tropy, Baby Cortex)
Lex Lang (Dr. Neo Cortex)

Why did you remake the soundtrack compositions, instead of reusing the originals?

We are recreating the original compositions to match the high-definition visuals and the updated look and feel of the game. The original music was brilliantly composed and arranged to get the most out of the memory and processing power of the original PlayStation. With much expanded resources, we are able to really improve sound quality and fidelity, while staying faithful to the original compositions.

Remaster or Remake? It’s a Remake isn’t it? It’s totally a remake? Please settle this.

Remaster or Remake? This is a AAA remaster. We’re giving this the love and attention to detail that we pay to all of our AAA games. We’re building it using the original level geometry so that it plays as close to the original as possible. We’ve also referred to this as a remaster plus, as we are adding new features that we think the fans are going to love!

Did you see my idea? Did you read our thread / watch our video / get my letter?

We actually do check online now-and-then, and we read all our letters. But honestly we’re really, really busy. Did you notice that date? It’s coming up very soon. Like you, we are really huge Crash fans, and we feel that we are taking very good care of what we know is precious to you. There is so much to explain, and we will, in time. For now, please know that we love you, and that we love and appreciate your kind words and support.

Read 27 comments »

5 days ago

Redeemer Announcement Cinematic Trailer: Diablo Meets Mortal Kombat

2 people viewing this

| By deucekara - 5 days ago

If you've ever wanted to play an action RPG as a buff monk with a hammer and a gun, the close-up executions of Redeemer might be for you.

i think its only for PC for now

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5 days ago

Video inside Anyone ever played this 'Prison Architect' game?

4 people viewing this

| By javi1989 - 5 days ago

It's dope if you into these type of games.

Some of the prisoners names be

Read 25 comments »

5 days ago

Video inside Sniper Elite 4 Review

3 people viewing this

| By D.IrIsH - 5 days ago

Game is flames.. and runs flawlessly on PC. This is my first time playing one of these games and I'm genuinely impressed.. the MP is actually sick too

Read 3 comments »

5 days ago

Video inside Walking Through MLB The Show 17's New Features

3 people viewing this

| By Jeans&Sneakers - 5 days ago

Read 20 comments »

5 days ago

Jax's ending on MK4. Bruh wtf is this!!!

4 people viewing this

| By Mtyjoejnblkblnd - 5 days ago

Read 98 comments »

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