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16 hours ago

The King of Fighters 2000 for PS4 launches May 3

3 people viewing this

| By Snow - 16 hours ago

Slowly but surely SNK has been announcing plans to port more of its classic fighting games to modern consoles. The most recent of these, the Last Blade 2, is coming to PlayStation 4 and Vita on May. Hot on its heels is another classic SNK fighter from the turn of the millennium.

The latest edition of the PlayStation Blogcast has revealed that the King of Fighters 2000 will be coming to PlayStation 4 in North America on May 3. Specifically, the PlayStation 2 version of the game will be coming to the console as a PS2 Classic title.

King of Fighters 2000 is most notable for the introduction of the Active Striker system. This system allows players to select a fourth character for their team whoÂ’s only job was to act as an assist. On a more somber note, the title was also the last King of Fighters game released by the original SNK before its bankruptcy.

visit this link .. tion-4-in-may/

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16 hours ago

Image inside No $ for a GPU? Gaming With Integrated Graphics Tested: Intel's Finally Good Enough

3 people viewing this

| By D.IrIsH - 16 hours ago

By Wes Fenlon 14 hours ago

Not just for 2D games anymore.

In college, I spent a year lugging around an eight pound behemoth of a laptop, which I thought had everything I wanted out of a portable computer. I was wrong, and since then IÂ’ve sworn by a desktop at home and an ultraportable laptop for on-the-go: first a puny Netbook, then a lithe Sony Vaio, a MacBook Air, and my current system, a new Dell XPS 13. The XPS 13Â’s fast NVMe SSD, Skylake CPU and close to 10 hours of battery life make it a fantastic browsing and work machine. Historically, though, IntelÂ’s integrated graphics have been terrible for playing anything but simple 2D PC games and classics 10+ years old. I wondered if that was still the case.

The XPS 13 runs Intel’s integrated HD Graphics 520, a 24 execution unit GPU capable of pumping out 403.2 gigaflops. The most common integrated graphics solution on the Steam Hardware Survey, 2012’s HD Graphics 4000, had 16 execution units capable of 332.8 gigaflops. And for reference, my system’s HD Graphics 520 isn’t even close to the most powerful integrated GPU Intel offers—the Iris GPUs can offer double, maybe even quadruple the performance.

In other words, I tried my hand at gaming with one of the weaker Intel GPUs available now, with a range of games I wouldnÂ’t normally expect to be able to play on a three pound laptop. The results were better than I expected.

Portal 2

ValveÂ’s Source engine lacks the jaw dropping graphical detail of BattlefieldÂ’s Frostbite or The Witcher 3Â’s REDengine, but it makes up for that shortcoming with fantastic performance. Even at 1080p, it ran nearly perfectly and didnÂ’t sacrifice much in the way of looks. It wasnÂ’t as shiny as it was on my desktop PC, graphics cranked to the limits, but no ugly textures or geometry stood out. It looked like Portal.

I played with these graphics settings, and easily couldÂ’ve turned them up more.

With VSync triple buffering enabled, Portal 2 maintained a stable framerate of 59 fps almost the entire time I played it across a number of official and community-created test chambers. Never a blip. To test a scene with a little more going on, I loaded the gameÂ’s introduction, which involves quite a bit of environmental destruction, and saw the framerate drop a couple times down to about 52 fps before immediately bouncing back up to 59-60 fps. This didnÂ’t cause any sensation of lag or stuttering. Without the Fraps overlay enabled, IÂ’m not sure I wouldÂ’ve even noticed the dip.

To see how far I could push Portal 2, I changed all the graphics settings to “High” with 2xMSAA and ran through the intro again. It didn’t fare so well this time, with the framerate dipping down to about 27 fps and ranging as high as 50 fps. Still, this is a particularly demanding sequence of the game. In a test chamber, the fps fluctuated from around 30 fps to 50 fps. I think locking the framerate to 30 fps could deliver a good gaming experience with these settings, but I prefer the trade-off of lower detail for a smooth 60 fps.

Verdict: Wonderfully playable on HD Graphics 520. Small graphics compromises guarantee 60 fps.


Indie space shooter Galak-Z runs on Unity, and despite its relative simplicity compared to a game like Portal 2, I had much more trouble running it on integrated graphics at decent settings. When I first booted up the game with the graphics set to 1080p and the “High” preset, the menu screens were running at less than 20 frames per second, and performance in the game itself was only slightly better. Selecting the “Low” preset instead helped considerably, giving me an average framerate of 30-40 fps, but it would still dip below that when the action got intense. Even dropping the resolution setting down to 1600x900 couldn’t guarantee me 60 fps performance.

I don’t know if this is down to Unity’s performance here, or possibly the game’s CPU demands—it has some pretty smart AI going on, but even without enemies on screen the performance struggled.

Verdict: Playable at low settings, but I feel the pain on this one. Galak-ZÂ’s action deserves (and the difficulty demands) the perfectly smooth 60 fps I get on desktop.

Kerbal Space Program

Kerbal is as sim as sims get, and as a result it’s never tried too hard to have detailed graphics or effects. But it’s nonetheless had a history of poor performance, and with its recent “Turbo Charged” update promising a big boost, it seemed like the perfect game to try out. My laptops’ i5-6200U CPU, a 2.4GHz dual-core chip that tops out at 15W, isn’t exactly a powerhouse processor for crunching physics, but it rendered Kerbal playable.

Playable for Kerbal wouldn’t be playable for an action game, though. With the game’s default settings, which included a resolution of 720p and 2x AA, the flight mode gave me a framerate that dipped into the teens when planet Kerbal was in view. The framerate ranged considerably--looking up at the emptiness of space would send it skyrocketing past 30 fps. This didn’t feel terrible in Kerbal—it’s by nature a slow moving game—but obviously I hoped for better. So I shot for some more reasonable settings for this system, disabling V-Sync and AA and lowering graphical detail to these settings.

This was better. Instead of framerate dips into 15 fps territory when I looked at the surface of Kerbal, my lower framerates sat in the 20s, and high framerates in the 40s. ThatÂ’s just in the flight mode, which is more demanding than building or using the rest of KerbalÂ’s menus. IÂ’m sure there are more demanding situations and spaceships with far more parts than the stock ship I tried out (the Dynawing). Serious trips to the Mun and beyond would be frustrating on integrated graphics, but if youÂ’re just learning your way around Kerbal and want to try building and launching, a weak system is perfectly capable.

Verdict: Fairly low framerates even with low settings, but lower framerates in Kerbal arenÂ’t a deal-breaker.


BethesdaÂ’s games tend to be on the ugly side, and make up for poorer tech with scope and personality. Now that SkyrimÂ’s a few years old, and also designed to run on last-gen consoles as well as PCs, I hoped it would easily run on integrated graphics. Unfortunately, I wasnÂ’t able to keep the framerate consistently above 30 fps with the settings it recommended.

Upon launching Skyrim, the game recommended a resolution of 1080p and the “low” quality preset. With those settings I played through the opening scene and dragon assault. The framerate often fluctuated around the 40 fps range, but depending what was on screen--some interiors strangely had the worst performance--the framerate would dive into the low 20 fps range.

ThatÂ’s not terrible, but I donÂ’t think locking the framerate at 30 fps would guarantee dip-free consistent performance. And this is vanilla Skyrim--I can imagine modding the game (and who wants to play without mods?) could drop that framerate lower still.

Verdict: Getting a consistent 30 fps requires some real graphics compromises, and thatÂ’s before mods enter the picture. Not a good integrated graphics candidate.

League of Legends

League of Legends didn’t become the biggest PC game in the world with punishing system requirements. Millions of kids play the game on budget laptops, and unsurprisingly my system with integrated graphics was more than up to the task of playing it at 60 frames per second. I first tried it at the default graphics settings: 1080p and medium high, which looked great. In a quick custom bot game I set up on Summoner’s Rift, the framerate would fluctuate between 70 and over 100 frames per second. Amazing! Even when I turned the settings up to “high,” I was still getting 70+ frames per second.

That was in a game against dumb bots with very little action on the screen, however. For a better test, I jumped into an ARAM game with other human players, where there were 10 champions on the screen and abilities popping off every few seconds. Here the medium high settings didnÂ’t fare as well. The framerate frequently dropped down to 40 fps and didnÂ’t get much higher than 70. Still totally playable, but inconsistent. I had to change the settings to low to keep the framerate from ever dipping below 60 fps. On my laptopÂ’s integrated GPU, I think playing on medium would be palatable: mostly 60+ fps, with the occasional small dip down into the 50s.

Verdict: League of Legends looks nice on medium and even low settings, and can pretty easily deliver greater than 60 frames per second on those settings.

Shogun 2: Total War

Creative Assembly’s sprawling strategy games are punishing on both GPU and CPU, so I didn’t have high hopes when I booted up 2011’s Shogun 2: Total War. My graphics options were limited here—the game wouldn’t even let me choose a preset above “low,” thanks to my limited amount of video memory, but it did default to 1080p and ran surprisingly well at that resolution. I first tested by jumping into a historical battle and throwing my troops up against another army. Zooming out to see the whole battlefield, or zooming into see a bunch of troops in combat, I couldn’t trigger a massive framerate drop. It hovered consistently in the 30 fps range, sometimes cresting 40 and only rarely (and briefly) dropping into the high 20s.

Managing battles felt as responsive as I wanted them to. Shogun 2 really only struggled when I set it into fast forward mode. When it tried to speed up, the framerate would sometimes drop into the teens as the action moved forward in spurts.

On the campaign map, Shogun 2 ran from a steady 30-40 frames per second. ItÂ’s no looker, though. Terrain detail pops in at a very short distance as you scroll around, and thereÂ’s not much detail to see, period. It looks a bit like a game that hasnÂ’t fully loaded all of its textures in yet. So while itÂ’s playable, itÂ’s not exactly the nicest way to immerse yourself in a historical simulation.

Verdict: Battles are responsive enough to play well, and while performance is good on the world map, it comes at the price of ugly graphics.

Wrapping up

I knew I could play great games on my laptop already—games like Binding of Isaac, 80 Days, and Final Fantasy IX, which run flawlessly. But I was surprised by how well I could run League of Legends and especially Portal 2 on integrated graphics, without major compromises. That means other Source engine shooters like TF2 are fair game, and most everything from the early 2000s should positively cruise on this hardware.

And this is all with low-end integrated graphics. If youÂ’re buying a laptop today with IntelÂ’s Iris graphics, a few settings compromises should let you run everything but the most graphically intensive games of the past couple years.

visit this link .. y-good-enough/

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16 hours ago

PlayStation Plus Free Games May 2016: PS4 To Get The Most This Month...NOT

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| By Flex Luger - 16 hours ago

The long wait is over for PlayStation Plus members, as Sony has finally announced its PlayStation Plus free games lineup for May 2016. A total of six free games are made available for subscribers across PlayStation 4, PlayStation 3 and PlayStation Vita, but PS4 owners are the ones to get the most this month.

Three games for PS4 owners are on the cards, and these games are made to satisfy gamers' desire to be the tyrants that they always dreamed to be. These games, Tropico 5, Switch Galaxy Ultra and Table Top Racing: World Tour, also allow gamers to engage in inexorable virtual combats with their friends.

Based on the fictional island nation named Tropico, Tropico 5 is a city-building game that features the virtual dictator El Presidente. In the game, he dictates how the Tropicans should live their lives using his ludicrous pronouncements. PS4 gamers will surely enjoy this game as it incorporates hilarity that's definitely off the wall.

Table Top Racing: World Tour, on the other hand, is a high-octane combat racer that is a complete reinvention of the Table Top Racing universe, bringing micro combat-racing to a next-gen audience.

The full lineup of PlayStation Plus games this month of May includes the following:

For PS4:
Switch Galaxy Ultra
Table Top Racing: World Tour
Tropico 5

For PS3:
Bionic Commando Rearmed 2
LocoRoco Cocoreccho!

For PlayStation Vita:
God of War: Ghost of Sparta
Switch Galaxy Ultra

All six games will be made available next week.

visit this link .. s-month-33825/

Thought niggaz said we was getting Watch dogs and Tetris

Read 25 comments »

20 hours ago

Audio inside Video Game Sample Flip Thread

5 people viewing this

| By Turian Mafia - 20 hours ago

What's good Gamespot?

I'd like to thank everyone who blessed me with all of the positive feedback on my first beat from the other thread: Dark Souls

It still needs work, I'll get back to it.

But I was wondering if anyone knew of any other dope video game music and samples that could be flipped?

These are some of the joints I have in my sights to flip:

S/O to @Dabestout101 for the Demon Souls sample.

Then these two I knew about:

So, basically, post and dope video game music sample and if I like it, I'll try to flip it.

Im new to beat making, and I could really use the challenge.

I also would like to welcome any other producers who would like to participate in this as well.

S/O to @Miles J Hughes for the thread idea.

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1 day ago

Video inside Call Of Duty: Infinite Warfare Teaser - Know Your Enemy (vid)

4 people viewing this

| By ImAMonster - 1 day ago

Read 49 comments »

1 day ago

That Dark Souls sample tho!

4 people viewing this

| By Turian Mafia - 1 day ago

What's good Gamespot?

Peep my first beat. I sampled it from Dark Souls 1.

Needs mad work tho. What you think Gamespot?

If you use it, please credit me - Prod. By N7

When you get a chance, check out the Video Game Samples Thread:

visit this link .. .php?t=2349192

Read 80 comments »

2 days ago

Video inside Deus Ex: Mankind Divided 101 Trailer (PS4)

3 people viewing this

| By D.IrIsH - 2 days ago

Just finished a run of Human Revolution.. Hyped for this sh*t!

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2 days ago

Video inside Anyone Looking Forward to Battleborn?

2 people viewing this

| By xxflyingarmbarx - 2 days ago

I think it looks pretty cool, seems like something different to try.

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2 days ago

Video inside F*cking With Gamestop #7

2 people viewing this

| By YoungRay20 - 2 days ago

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2 days ago

Image inside Hitman: Episode 2 Review

3 people viewing this

| By D.IrIsH - 2 days ago

By Phil Savage

Hitman's first level was a confident start to this episodic run, but not entirely representative of the series' best missions. Set in a huge, sprawling mansion, it felt restrictive – with a challenge that centred around 47's inability to explore without a disguise. Both targets were heavily protected, and stayed mostly indoors. It was effective at demonstrating the new 'Opportunities' system, but, in doing so, made things more difficult for those who prefer to wing it.

This new mission, World of Tomorrow, couldn't feel more different. Sure, there's another mansion, but that's where the similarities end. It's set around the coastal town of Sapienza, Italy, and so provides a more open, less claustrophobic challenge. There are two targets, both found in a mansion at the edge of the town. Silvio Caruso and Francesca De Santis are scientists working on a targeted virus that can assassinate specific people. As a fan of the personal touch, 47's job is to take them out and destroy the virus.

As expected, there are many ways to achieve these goals. While the mansion itself is guarded, the rest of the town is open for investigation. There are shops to visit, and a church to poke around in. Some of the houses are also accessible. Throughout, it's possible to pick up useful items, disguises, or, most lethally of all, intel. Yes, it's a little strange that two people in a nearby shop are having a conversation that gives you the information needed to murder a person, but it's still an effective use of the space provided.

It looks gorgeous, too. This is a quaint, picturesque town, with winding narrow streets and brightly painted buildings. There's a feeling of age to the architecture and design, which gives a great sense of place. Where Paris felt muted and elegant, Sapienza is bright and lived in. It's packed with people, from the central square to the beach – where the performance artist thrills passers by in a costume that threatens to be this episode's Vampire Magician.

Sapienza's freedom is an important distinction over Paris, but there's another factor that makes it work so well. In The Showstopper mission, targets Viktor Novikov and Dalia Margolis host a fashion show and auction respectively. As such, they're notable figures in a public space – on guard and suspicious. In World of Tomorrow, your targets are living their lives. It's not that they're unprotected – their mansion is crawling with guards – but they aren't suspecting anything out of the ordinary. That makes for a profound difference in how the levels play out. The challenge is less intricate, and that let's 47 more naturalistically discover opportunities.

Caruso is the target IO's designers have the most fun with – albeit dark, twisted fun. It's the anniversary of his mother's death, and he clearly has unresolved issues when it comes to that relationship. 47 can choose to play upon that in some macabre ways. During my first playthrough I found a delivery truck containing some flowers addressed to Caruso. Mild spoilers: it led pretty effortlessly to an incident with a wood chipper.

The second target, De Santo, has fewer setpiece assassinations. There are still some opportunities that bring her within easy reach of 47, but overall she's more comparable to a Blood Money target – protected, but accessible. As in Paris, the difficulty comes from those NPCs that can see through your disguise. They're placed in such a way to make your life difficult, but not impossible. Importantly, there's still room to experiment. I've completed the level five times now, and, unlike in Paris, I haven't yet resorted to drowning either target in a toilet.

That both targets offer a slightly different challenge keeps things interesting, especially once you've unlocked a few of the alternate starting locations and drop points. Unfortunately, that seems less true of the third objective – destroying the virus. So far, I've discovered two ways to silently dispose of it. One of them was particularly satisfying to uncover, but this is a game built on repetition. After two creative deaths, it's a shame to have to cap things off with a re-enactment of an existing solution.

Mercifully, I encountered few bugs or disconnects – IO's recent patches have seemingly done the trick. And while the challenges and unlocks are still tied to an online connection, you do at least now have the option to reconnect without being kicked back to the main menu. It's not all perfect, though. The AI is still prone to the occasional glitch. In one instance, I interrupted a guard heading out to investigate a dropped weapon and he forgot all about his earlier task. In another, a lockpicking attempt was noticed despite the guard being in another room separated by a closed door.

Overall, though, this is an incredibly strong second episode. If this quality persists through future releases, IO have a shot at creating the best Hitman game to date. Not only is Sapienza a great level, but it also rewards some fun unlocks. (There's still no sniper rifle briefcase, but fingers crossed for future levels.) In addition, Sapienza also offers new Escalation contracts – one of which is a particularly enjoyable time with explosives. It's not flawless, but this episode is unquestionably a success.



-Huge, open and beautiful. Sapienza offers up a different sort of challenge to Paris, and is a promising sign for Hitman's future.

visit this link .. sode-2-review/

Read 11 comments »

2 days ago

Battlefield World Premiere on May 6th - Trailer, Live Streams

3 people viewing this

| By Snow - 2 days ago

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2 days ago

Comcast gets ready to raise monthly data caps to 1TB

2 people viewing this

| By D.IrIsH - 2 days ago

Comcast gets ready to raise monthly data caps to 1TB

By Paul Lilly 16 hours ago

Comcast has decided to keep its data caps intact, but in lieu of removing them altogether, as the FCC (and broadband subscribers) would prefer, itÂ’s tripling the amount of data allocated to subscribers to 1TB per month, the ISP announced this week.

The ISP first start imposing a limit on monthly data consumption in 2008. Comcast decided on 250GB per month, an amount it deemed at the time as “extremely large” and “much more” than what a typical residential customer would use on a monthly basis. The ISP pitched the data cap as a benefit to the majority of its subscribers—by curbing what it considered “excessive use,” Comcast said it could offer the vast majority of its customers a “high-quality service.”

Comcast kicked the 250GB data cap to the curb in 2012 and started trialing 300GB monthly limits in certain parts of the U.S. and on select plans. Effective June 1, that limit jumps to 1TB and will apply to all customers in trial markets, regardless of their speed tier. For the so-called “super users” who might go over the limit—less than 1 percent of Comcast’s subscribers, according to the ISP—Comcast will remove the data cap altogether for an additional $50 per month (up from $35 previously). Otherwise, going over the cap will cost $10 for every 50GB.

“A terabyte is an enormous amount of data. It’s far more than most of our customers will ever use in a month,” Comcast says. “Today, more than 99 percent of our customers do not come close to using a terabyte. Our typical customer uses only about 60GB of data in a month – that’s far less than a terabyte (in fact, 940GB less), or less than six percent of a terabyte.”

That might be true, but there have been reports of Comcast subscribers cancelling streaming services like Netflix and Hulu because of data caps. It’s not clear from Comcast’s numbers how many of its “typical customers” use far less data than allowed only because they’ve cancelled or avoided using online services that would put them over the limit.

Raising the cap to 1TB will certainly help matters, but as 4K video streaming and eventual 8K video streaming trickle into the mainstream, plus things like VR content and bigger game downloads, that 1TB data ceiling might not seem so high in the not-too-distant future.

ItÂ’s also worth mentioning that the FCC is opposed to data caps altogether. The government agency is putting together a proposal that would allow Charter Communications to proceed with its proposed acquisition of Time Warner Cable and Bright House Networks, but only if Comcast agrees not to impose data caps for at least seven years.

visit this link .. a-caps-to-1tb/

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2 days ago

Image inside Major Easter egg in uncharted 4 ( don't come in if you don't want spoilers)

3 people viewing this

| By Jae_Hood_354 - 2 days ago

Naughty dog has added an amazing Easter egg in uncharted 4, including a crash bandicoot game box in the early section where you are at drakes home together with Elena.

It looks like you can even play the original crash bandicoot game developed by naughty dog. ( yes you read that right)

You can do it by looking at the in-game nate's tv - it's being offered in 4:3 by using the d-pad

visit this link .. aster-egg.html

Read 26 comments »

3 days ago

Video inside Post the greatest game trailers of all time in this thread

3 people viewing this

| By LuckiiWaviano - 3 days ago

If you had the OG Playstation back in the day you prolly had the demo disc wit this sh*t on it
Ayo this sh*t used to have me shook just to venture to that part of the demo disc

My god the end of the trailer when they surrounded by all the heartless I just knew the most epic game of ALL TIME was coming soon
This not even the OG trailer I seen but its the closest I can find but the one where he first used the drive form I was done b

Read 25 comments »

3 days ago

Forza Motorsport 6: Apex Gets Windows 10 Open Beta on May 5, System Requirements Revealed

2 people viewing this

| By CrAkKedOuT - 3 days ago

A new era for the Forza Motorsport series begins on May 5 with the release of the open beta for Forza Motorsport 6: Apex. Crafted specifically for Windows 10, Apex represents the critical first step in the future of the Forza franchise as it expands onto Windows 10 PCs. Apex combines the power and performance of DirectX 12 with Turn 10’s racing expertise, our proprietary ForzaTech™ engine, and Forza’s legacy of stellar content. Most importantly, Forza Motorsport 6: Apex is our way to introduce Forza’s award-winning gameplay to a new audience on Windows 10 and invite a new group of gamers to develop a passion for cars and racing.

During the open beta for Forza Motorsport 6: Apex, players can expect to play a beautiful, high quality experience that will run on a variety of Windows 10-enabled machines. As a first-party Microsoft studio, Turn 10 is obsessed with performance in Forza games and, during the open beta for Apex, we will be working to improve the gameÂ’s performance across a diverse selection of hardware setups (see below for our recommended PC specs).

As development continues, players can expect to see updates and improvements to the game.

For example, wheel support is coming to Forza Motorsport 6: Apex and Turn 10 is busy working to ensure that Apex delivers the kind of wheel support, performance, and features that racing fans expect from a range of available hardware. In addition we plan to support additional features that we know are important to PC gamers, such as the ability to disable Vsync and an in-app framerate counter.

Forza Motorsport 6: Apex utilizes the cloud-based Drivatars of your Xbox Live Friends and the Xbox One community, as well as asynchronous leaderboards for comparing your Race Points, but the game will not feature online multiplayer or the livery design editor. However, in an early beta update, we will be adding a selection of curated livery designs from the Forza painting community to the car select flow.

visit this link http://www.forzamotorspor .. _beta_announce

Read 10 comments »

3 days ago

Video inside Dead by Daylight (Steam)

2 people viewing this

| By YoungInfamous - 3 days ago

Drops June 14 for $20 on Steam

visit this link http://store.steampowered .. om/app/381210/

Looks dope

Evolve lost.

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3 days ago

Video inside Guy puts freeform Jazz to Super Smash Bros. gameplay (vid)

3 people viewing this

| By ImAMonster - 3 days ago

Read 9 comments »

3 days ago

Video inside First Live Commentary (Rocket League)

4 people viewing this

| By xxflyingarmbarx - 3 days ago

My first video that's not just a quick clip. Let me know what yall think (tips, ideas, hate, etc.)

Read 2 comments »

3 days ago

Video inside Doom Hard Difficulty Gameplay - In 1080p 60fps *FLAMES*

3 people viewing this

| By John Locke - 3 days ago

Read 21 comments »

3 days ago

Article inside Mafia 3 Release Date and News; Set to be Released This Month?

3 people viewing this

| By GLOIN - 3 days ago

visit this link .. is-month-27427

Looking forward to this game, Mafia II was the sh*t on Xbox 360

Read 17 comments »

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