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42 minutes ago

Video inside We Happy Few - Gameplay Trailer

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| By Pleasure Boy - 42 minutes ago

This game remind me so much of Bioshock... Looks fun as fucck

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4 hours ago

Video inside SFV- Juri looking edible

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| By Holdino - 4 hours ago

4:58 Mark

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4 hours ago

Video inside Nintendo Nx Powered by Nvidia Tegra (Digital Foundry Analysis)

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| By Hydroman - 4 hours ago

They better throw that Tegra X2 in there.

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5 hours ago

Tim Sweeney Thinks Microsoft Will Make Steam "Progressively Worse" With Windows 10 Patches

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| By D.IrIsH - 5 hours ago

Epic Games founder renews attack on Microsoft's UWP framework.

It's well established that Tim Sweeney, co-founder of Epic Games and co-creator of the Unreal Engine, is not a fan of where Microsoft is headed with Windows 10. He's criticised the Universal Windows Platform twice this year, claiming that it's an attempt by Microsoft to monopolise what has traditionally been a happily open platform.

Now, in an interview with Edge Magazine, Sweeney has become even more direct in his criticisms, claiming that future updates to Windows 10 could serve to erode the usefulness of third-party applications and storefronts like Steam.

"There are two programming interfaces for Windows and every app has to choose one of them," he said. "Every Steam app – every PC game for the past few decades – has used Win32. It’s been both responsible for the vibrant software market we have now, but also for malware. Any program can be a virus. Universal Windows Platform is seen as an antidote to that. It’s sandboxed – much more locked down."

"The risk here is that, if Microsoft convinces everybody to use UWP, then they phase out Win32 apps. If they can succeed in doing that then it’s a small leap to forcing all apps and games to be distributed through the Windows Store. Once we reach that point, the PC has become a closed platform. It won’t be that one day they flip a switch that will break your Steam library – what they’re trying to do is a series of sneaky manoeuvres. They make it more and more inconvenient to use the old apps, and, simultaneously, they try to become the only source for the new ones."

While that could technically be true, how could Microsoft ever hope to bring down something as gargantuan as Steam, either intentionally or inadvertently? Sweeney believes they have a plan for that.

"Slowly, over the next five years, they will force-patch Windows 10 to make Steam progressively worse and more broken. They’ll never completely break it, but will continue to break it until, in five years, people are so fed up that Steam is buggy that the Windows Store seems like an ideal alternative. That’s exactly what they did to their previous competitors in other areas. Now they’re doing it to Steam. It’s only just starting to become visible. Microsoft might not be competent enough to succeed with their plan, but they’re certainly trying."

Sweeney has previously said that the PC has remained at the vanguard of graphics innovation because it's an open platform. Microsoft's supposed attempts to turn Windows into a closed platform risks neutering new breakthroughs such as VR before they've had a chance to flourish.

visit this link .. ws-10-patches/

Crazy how this sh*t works and the average person would have ZERO idea what's really going on behind the scenes.. I remember a college instructor of mine in my sound program from years ago that told me Apple intentionally ignores and sabotages its Itunes software on Windows platforms with the intention to mislead people into thinking it's Windows' fault for not being able to run the program.

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8 hours ago

Quadrilateral Cowboy is the closest you'll get to being a hacker, 8s and 9s from reviewers

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| By Faythung - 8 hours ago

GameSpot - 9

Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great.

The Good
Hacking is deeply satisfying
Unique gadgets are fun to use
Strong world and characters
Poignant narrative

The Bad
Tag-team mechanic is under-utilised
Minor technical hitches

Polygon - 8

Quadrilateral Cowboy teaches you to use its toys, but doesn't give a lot of room to use them.

It's clear Blendo is hoping other players take these toys and run with them; there is, in fact, a large button that reads "Mods" right there on the main menu. But as it stands now, Quadrilateral Cowboy feels like a wonderfully designed class in a beautiful, fascinating school that stops just short of showing how much fun you can have after graduation.

GameInformer - 9.5

Quadrilateral Cowboy is a strange, fantastic journey that will likely charm and test you in equal measure. I expect to come back to it many times over the next few months despite having completed it, searching the environments for nuggets of the story hidden away in the corners of each level and striving to become the best thief this side of cyberspace.

PCGamer - 80

The drawbacks didn't seriously damage my time with Quadrilateral Cowboy. It's a smart puzzle game, overflowing with personality. Even though it doesn't quite reach its full potential, I dare say I'll return to out-heist my friends and colleagues when the leaderboards go live for the wider gaming community. If you like capers, neat gadgets and weird worlds, it's a steal.

Destructoid - 9

There are no other games like Quadrilateral Cowboy, and it will likely stay that way. ItÂ’s a unique blend of computer science, puzzles, and beautiful storytelling that could only come from Blendo Games. The engine is a bit worse for wear and I definitely wish there were more to play, but damn if this isnÂ’t one of the coolest games out there. Plus, thereÂ’s mod support built in, so who knows what the future has in store for this title. Like Gravity Bone and Thirty Flights of Loving before it, this is a game that cannot be missed by fans of the medium.

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8 hours ago

Video inside New Watch_Dogs 2 Video Introduces the Protagonist and His DedSec Hacker Companions

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| By Da Ill One - 8 hours ago

Today Ubisoft released a brand new video related to Watch_Dogs 2, in which the development team introduces the protagonist Marcus.

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8 hours ago

Former Sony exec Adam Boyes joins Killer Instinct dev Iron Galaxy as CEO

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| By Faythung - 8 hours ago


Adam Boyes made a big name as the head of developer relations and third-party publishing at SonyÂ’s U.S. game division. But he wanted to get back to design, so he has joined independent studio Iron Galaxy as its chief executive.

Boyes said in an exclusive interview with GamesBeat that he enjoyed his job building communities and development partners at Sony. But heÂ’ll get back to making games by joining Chicago-based Iron Galaxy.

“I had a yearning to create things,” he said. “Making games has always been a passion of mine. Looking at the huge experience that Iron Galaxy has, I thought about how I [could] take my experience and amplify that.”

Iron Galaxy is known for developing games for other publishers. It has worked on titles such as Killer Instinct for Xbox One and Windows, as well as Destiny for the PlayStation 3 and BioShock Infinite. It has also published games such as Videoball, Capsule Force, and Divekick.

Boyes served as the vice president of third-party relations and developer technology at Sony Entertainment America from April 2012 to July 2016. During that time, Sony struck strategic relationships with partners such as Electronic Arts, Activision, Ubisoft, Warner Bros., Take-Two Interactive, Square Enix, Disney Interactive, and numerous other companies. That helped triple its revenues during that time.

At Iron Galaxy, Boyes replaces founder Dave Lang as the top executive, but Lang will continue to oversee all prototypes and business development. And Chelsea Blasko, the director of product development, will serve as chief product officer at the studio. Lang said in an interview that he and Blasko will continue to run the existing business, such as work-for-hire projects, and Boyes will add new businesses on top of that.

“I am relinquishing the title of CEO, but I am not going anywhere,” Lang said.

Blasko has been with the company since its inception and has been instrumental in expanding, overseeing, and managing production and operations. She will work with Boyes, scaling the operation as he focuses on delivering new opportunities and growth.


Over the last several years, Boyes has cultivated deep relationships with many of the most influential publishers and developers in the game industry. In his new role, Boyes will leverage his publisher relationships to explore new opportunities for Iron Galaxy and maximize the studioÂ’s revenue potential.

Previously, Boyes held positions at Midway Games and Capcom. At Midway, Boyes met Lang and the two became friends as they climbed up the corporate ladder. Boyes will move to Chicago and assume his new role on August 8.

“The last time I made games with Dave was when we were at Midway together,” Boyes said. “It was filling my bucket on the creative side.”

After Midway, Boyes went to Capcom, and Lang started his own studio.

“We stayed friends,” Lang said. “It was awesome and inspiring to watch his meteoric rise at Sony.”

Boyes said, “I think we are going to kick the world on its ass and have fun doing it.”

Iron Galaxy has 130 people in two studios, one in Chicago and another in Orlando. The companyÂ’s workers have a wide range of skills, including working on game engines and making original games.

“Adam is going to be additive,” said Lang. “We can do more original intellectual property. He’s not going to replace the work-for-hire projects, which Chelsea and I have run for the last eight years.”

The company is working on new titles, but it hasnÂ’t announced anything new yet. It just finished Killer Instinct: Season 3 for MicrosoftÂ’s Xbox division.

“The industry has changed a ton,” Lang said. “I couldn’t think of a single person in the world [better than Boyes] to take us to the next level.”

Taken from visit this link VentureBeat.

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8 hours ago

Ps4 FW 4.0 beta signup

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| By Jae_Hood_354 - 8 hours ago

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8 hours ago

Humble 2k Bundle. NBA 2k16, Battleborn, BLands TPS, Civ5, MafiaII, Darkness2 $15

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| By CadillacVyse - 8 hours ago

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12 hours ago

New Leak Says The Nintendo NX Is A Less Powerful, Entirely Portable Console

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| By KURUPTION!!! - 12 hours ago

There were rumblings that there would be some major unofficial news about the NX soon, and it seems that day has arrived in the form of a massive Eurogamer leak about Nintendo’s new console. An extensive article details for the first time what exactly the system is, and as many predicted, Nintendo’s new console is heavily focused on mobile play.

Not just heavily, almost entirely.

According to the Eurogamer report, the Nintendo NX is a 100% portable console. The entire pitch of the NX will be that you can “take your games on the go,” meaning you can take the entire system with you, not just pieces of it, as some predicted. Here are the highlights of the report:

- On the go, the device has its own display and is completely portable. It may have two controllers that attach to the unit itself, so it can be played, to some effect, like a mobile home console.

- At home, the console will plug into a docking station where you can then play its games on a regular, large TV.

- Since this is a huge change in tech, the NX will almost certainly not be backwards compatible.

- As for power? Here’s a direct quote: “Graphical comparisons with current consoles are difficult due to the vastly different nature of the device – but once again we’ve heard Nintendo is not chasing graphical parity. Quite the opposite, it is sacrificing power to ensure it can squeeze all of this technology into a handheld.”

So, what to make of this? It’s certainly a lot to process. The running theory was always that Nintendo was going to have the NX have maybe a Wii U-like gamepad that could be taken on the go, but this news reveals that the entire unit is meant to be portable.

On the surface, this does seem to play to one of Nintendo’s core strengths, their continued dominance in the handheld market. Between the Game Boy, DS and 3DS, they have done incredibly well in the mobile space, and so making an entirely mobility-focused console may be the logical evolution of their greatest strength. With a focus on a family audience, a console that can be taken on the go and played in the backseat of a car or on a plane very well might be a hit in a certain crowd.

But, it’s hard not to have a number of questions fly through my head at the same time when I hear all this information.

- How big is this thing, really? If it’s an entire home console with detachable controllers, even if it’s getting the size down from the slender Wii U box, that’s still far bigger than a 3DS or a normal tablet. How bulky is too bulky when you’re talking about a mobile game console?

- What would the battery life be on this thing? One of the chief complaints of the Wii U gamepad is that the power-hungry screen dies all the time. I can’t imagine how much juice a mobile console would use. Without lengthy battery life, the point of a portable console is somewhat moot.

- What will fans and developers make of its power level? If the NX isn’t even “chasing graphical parity” with current generation systems (I assume this means the PS4 and Xbox One, not NEO/Scorpio), will fans take it seriously as a home console? Will third party developers want to spend the resources to design games for something running far below current industry standards?

- This is effectively merging Nintendo’s home console and mobile divisions, I imagine, meaning they’ll no longer be selling two separate pieces of hardware. Can the NX possibly sell enough units by itself to be close to their usual handheld/home console total?

There are a lot of unanswered questions here, some of which may be resolved this September, which is when rumors say that Nintendo will unveil the NX officially, ahead of its March 2017 debut.

It has to be kind of a terrifying prospect for them, to introduce a new piece of hardware that’s so dramatically different from anything that’s come before. Yes, playing Zelda: Breath of the Wild anywhere may be magical, but I worry about several dozen different practical applications of this concept. It seems like an enormous risk for them, something that will either be a hit or a total bust.

For their part, Nintendo isn’t commenting on this latest round of rumors, even if they seem to be getting incredibly close to the truth. “Nintendo has not made any new official announcements regarding NX which is due to launch in March 2017,” a Nintendo spokesperson said. “As such we’re unable to comment on the various rumors and speculations circulating.”

I doubt this will be the last NX leak before September, and I’m curious to hear more. What do you make of this report? Do you want your next Nintendo console to be entirely mobile?

visit this link .. /#2400fe1663f1

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12 hours ago

Image inside 500GB and 1TB Xbox One S Release Date Officially Confirmed

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| By Da Ill One - 12 hours ago

@danny @WCIB @dadon85

The 1TB and 500GB variants of the Xbox One S launch on August 23, 2016, in New Zealand, US, Australia, and Canada.

The Xbox One S 500GB will cost $299 and it will come with free copies Halo: The Master Cheif Collection and Halo 5: Guardians. If youÂ’re not the guy who needs tons of storage but want the features and functionality of the Xbox One S, you can get the 500GB Xbox One S for $100 less than the 2TB Xbox One.

Also, the 500GB Xbox One S is just $50 more than the original Xbox One, which costs only $249 after the recent price drops.

The 1TB variant of the Xbox One S will cost $349 ($100 more than original Xbox One) and it will come with a free copy of EA SPORTS Madden NFL 17. This is also a good choice if you want both big storage capacity and good price.

Microsoft hasn’t announced the 500GB and 1TB Xbox One S release date in the UK just yet. However, they do say that they’re going to discuss “additional market plans” next month. It is expected that the Xbox One S will release in the UK some days after releasing in the US, Australia, New Zealand and Canada.

Gamers in the UK can grab 2TB Xbox One S for ÂŁ349 on August 2, 2016.

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12 hours ago

Image inside Which Side You're On?

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| By DonnieRamadan - 12 hours ago

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1 day ago

Video inside new street fighter tech

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| By killa the goat - 1 day ago

meaties on invincible moves

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1 day ago

August Xbox Live Games With Gold Headlined By WWE 2k16 And Beyond Good And Evil HD

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| By dadon85 - 1 day ago

Microsoft has revealed August's lineup for Games With Gold. This month features a variety of genres, including wrestling, platforming, and beat 'em up.

Per usual, there will be two Xbox One and two Xbox 360 games coming into rotation during the month. Both Xbox 360 games are backwards compatible. HereÂ’s what you can expect and when:

Xbox One

Warriors 3 Orochi Ultimate - August 1 through August 31
WWE 2k16 - August 16 through September 15

Xbox 360

Spelunky - August 1 through August 15
Beyond Good and Evil HD - August 16 through August 31

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1 day ago

Article inside Pokemon Shoots Back Up in the UK Game Charts Following Pokemon GO Success

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| By Pleasure Boy - 1 day ago

The No.1 spot in the UK game charts goes to LEGO Star Wars: The Force Awakens for the fourth week in a row, but interestingly, three 3DS Pokemon games also appears in the charts.

Pokemon Omega Ruby sits at No. 17, Pokemon Alpha Sapphire at 24th and Pokemon Y sits at 29th.

GfK says that it predicts August sales of Pokemon related games and hardware to show a “remarkable spike”. Not at all surprising with the amount of hype surrounded Pokemon Go at the moment. 3DS hardware unit sales were also up by 27.5 per cent.

FIFA 16 sita at No.2 while Overwatch takes No3, GTA V No.4 and Doom at No.5.

Surprisingly, MirrorÂ’s Edge Catalyst fights back and climbs 20 places to the No.15 spot.

HereÂ’s the full list:

2. FIFA 16

visit this link DS

Uncharted in the top 10 since launch

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1 day ago

So We Happy Few (Early Access) comes out tomorrow

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| By Too Nooice - 1 day ago

who's hyped ?

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1 day ago

PokeRock ( Pokemon Go Parody by The Rock )

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| By Jonnyy McFly - 1 day ago

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1 day ago

Video inside The Witcher 3 First-Person Mod Is Dope!

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| By D.IrIsH - 1 day ago

If you've ever wanted to explore the environments of The Witcher 3: Wild Hunt from the first-person perspective, this mod might be just the thing. Created by Nexus Mods user Skacikpl, it gives players the ability to slide into the more immersive viewpoint while wandering the world, and going by the latest gameplay trailer, it looks like it works really well.

Work on the mod actually began in March, when the creator said the possibility of a public release was dependent largely on whether he could fix some persistent technical issues, which “at this point seems unlikely." But he stuck with it, and earlier this month decided it was time to let other people give it a try.

As you can see from the video, it's still not perfect, but it's getting there. FOV is adjustable, but Skacikpl cautioned that it's designed to work with mouse and keyboard only, and does not properly support controllers. It's also meant strictly as a tool for exploring, and the game will automatically pull back to the third-person view for combat.

“Current controls and implementation do not make fighting as enjoyable or reliable as one would wish,” Skacikpl wrote. “Maybe if i had more insight into how some of the subsystems in the game worked (and a lot of more free time) I'd be able to override some of it for a more suitable solution, but for now i believe that having a decent exploration FPP experience is enough.”

I never really thought about first person really changing a game that much and thought it was way overhyped for GTA V.. but, after playing with it in that game it's pretty fu*king game changing in terms of how you experience the world.

visit this link .. -of-the-world/

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1 day ago

No Man's Sky Release Date May Have Been Slightly and Silently Pushed Back on the PC

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| By Faythung - 1 day ago

The date on the NMS website is a few days later than expected.


We've been saying for awhile now that the massive space exploration game No Man's Sky will be out on August 9. As it turns out, we may have been wrong. The situation isn't entirely clear at the moment, but the No Man's Sky visit this link website currently lists the release date as August 9 for the PS4 in North America, August 10 in Europe, and “on PC worldwide on August 12.”

Confusing the matter further is that Steam still says NMS will unlock on August 9. That's the date Hello Games cited when it delayed the game back in June, with no indication of separate dates for separate platforms. The Humble Store also lists August 9, while GOG is, judiciously, sticking with the non-committal “soon.”

This is mainly an FYI sort of thing, since three-days is a blip as far as game delays go. But it's certainly something to be aware of, especially now that the August 9 date is just a couple weeks away. Hello Games hasn't announced anything about a changed date, but if it has been pushed back—even this slightly—the good news is that the extra wait has nothing to do with the dispute over the planet-generating “superformula” that came to light last week.

“No Man's Sky doesn't actually use this 'superformula' thing or infringe a patent. This is a non-story... everybody chill,” Hello Games founder Sean Murray tweeted over the weekend. “I wish Johan Gielis, the author, all the best in the future. We're going to meet and chat maths once the game is out.”

I've reached out to Hello Games to confirm the PC launch date.

Taken from visit this link PCGamer.

Read 15 comments »

1 day ago

Telltale Is Adding Clever Multiplayer Starting With Batman

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| By Faythung - 1 day ago


TelltaleÂ’s games have been solitary, personal experiences since the studio revitalized the adventure genre with The Walking Dead. Along the way though, the developer has experimented with live playthroughs driven by the audience. That same experience is coming home.

At San Diego Comic-Con, Telltale revealed that starting with its Batman series, players will be able to hold their own multiplayer events. According to Shack News, this comes in two varieties.

One allows you to make the audienceÂ’s vote final. The other puts the crowd in an advisory role, giving the person holding the controller the chance to go against the will of the masses.

It sounds fairly easy to use. Turning on crowd play at the start generates a URL. Players can visit that website in order to register their votes.

Telltale games can be a social experience. But will you leave your fate in the hands of the audience or buck their wishes and rile the crowd?

Taken from visit this link Gameinformer.

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