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Video inside Call Of Duty Deathmatch Gameplay (29-5 record)

By CyberShotMo - 24 hours ago

Alright guys I decided to have a little fun with Call of Duty so I put this up on youtube. I kind of went off now I'd be lying to you if I said I played good every match no this is not the case, Im good at the game but not that good. Anyways enjoy guys and if you want more hit the youtube link and subscribe to the channel.

Read 15 comments »

Time Crisis 5 (Coming to arcades March 2015)

By Speed9402 - 24 hours ago


Remember this sh*t in the arcade? It was not a real visit until you played this or The house of the Dead.

Now gimme that Guncon 4 and port it to Ps4 and we eating.

Read 14 comments »

Nintendo is knocking it out of the park with Amiibo.

By K1 - 24 hours ago

These things have taken the internet by storm, selling like hot cakes in the stores and Nintendo is seeing huge profits from it and they have only released 2 waves of figures.

And people said Nintendo lost. :smh:

They don't even have a dedicated game for these things and they are selling like crazy.

Just wait till they make a game that is cenetered around these things or even a pokemon game with these things, sh*t will explode.

Collectors don't even care what they do really and they are even paying top dollar for the rare figures for example Marth figure selling fo $100 almost :smh:

Nintendo has stated that figures may become rare due to limited shelf space, so they know that hype and limiting product availability only drive up the demand and interest for these figures, already 3 figures from the first wave are next to impossible to find in stores.

Read 42 comments »

Steam Holiday Sale 2014 Official Discussion Thread

By Msirae Faythung - 24 hours ago

Read 13 comments »

Image inside GTA V Spreads Holiday Cheer with Mines and Homing Rockets

By Doc Logical - 24 hours ago

A new update is bringing Christmas goodies to Los Santos and its surroundings, and yes, those goodies include explosives.

The patch only seems to be live on the PS4 for now, per user reports posted to the relevant thread at GTAForums. Apart from upping the property limit to three, the patch also adds new content, includes Christmas trees for your apartment, as depicted in the image above (via forumgoer nvd7), and the aforementioned weapons: the proximity mine and the homing launcher:

[via redditor turnoffthenews] Apart from the tree, the newly added festive items include clothing such as hats, masks, and a set of pajamas. Here's a video showing them all, courtesy of YouTuber shinedown1993:

There's also two new cars, the Bravado Rat-Truck and the Vapid SlamVan. YouTuber shinedown1993 has two videos of those in action, too:

As mentioned above, the patch currently only seems to be out on the PS4, so we'll make sure to update this post when it drops for the other consoles.

UPDATE: The Rockstar Newswire confirms that the update will be out today on all four consoles (PS4, Xbox One, PS3, and Xbox 360).

Read 13 comments »

Judge allows lawsuit over Killzone Shadow Fall's 1080p graphics to proceed

By Msirae Faythung - 24 hours ago


But will Sony fight in court?

The lawsuit over Killzone Shadow Fall's graphics may yet go to court.

In August we reported on a class action lawsuit that accused Sony of misleading gamers when it said Guerrilla Games' PlayStation 4-exclusive first-person shooter would run at a native 1080p resolution.

After the game's release alongside the PS4 last year, Eurogamer's Digital Foundry found Shadow Fall's multiplayer runs at 960x1080 with a "high quality temporal upscale". Essentially, the game was using information from previously rendered frames to plug the gaps.

Killzone developer Guerrilla Games addressed this matter at the time with the following distinction:

"In both SP and MP, Killzone Shadow Fall outputs a full, unscaled 1080p image at up to 60fps. Native is often used to indicate images that are not scaled; it is native by that definition.

"In Multiplayer mode, however, we use a technique called 'temporal reprojection,' which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.

"Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone Shadow Fall goes further and reconstructs half of the pixels from past frames."

The plaintiff, Douglas Ladore, accused Sony of "deceptive marketing". Sony had sought to have the lawsuit thrown out in a motion filed in October, arguing its representations about the graphics weren't false, that Ladore didn't adequately plead reliance on any alleged misrepresentation, that the game doesn't fall under the California Consumer Legal Remedies Act and that the "economic loss rule" bars Ladore's tort claim for negligent misrepresentation.

But on Tuesday this week a judge in the US ruled the lawsuit could proceed. US District Judge Edward Chen denied all but one of Sony's arguments, saying its motion to dismiss was "premised on an unduly narrow reading of plaintiff's complaint".

"The substantial majority of the arguments Sony raises in its motion to dismiss can be rejected for two simple reasons," the Judge said.

"Either Sony's arguments ignore important factual allegations that are well pleaded in Ladore's complaint, or Sony's arguments require this court to construe the complaint in the light most favourable to Sony, rather than Ladore, who is entitled to the benefit of all reasonable inferences at this stage of the proceedings," Chen wrote (via Courthouse News - you can check out the ruling here).

The one successful argument on Sony's part revolved around the economic loss rule, since Ladore hadn't asserted any noneconomic losses stemming from buying the game.

The crux of the matter appears to revolve around the word "native". In his order, Judge Chen admitted Sony "may ultimately" be correct that Killzone outputs video in 1080p in multiplayer mode, but stressed that Ladore does not allege Sony misrepresented the final output resolution of the game. The allegation is that Killzone's multiplayer graphics are not originally created or rendered in 1080p, so the output cannot be considered native 1080p.

"Instead, Ladore alleges that Sony relied on a technological trick to turn lower resolution graphics into graphics that, in Sony's own words, appear 'subjectively similar' to native 1080p," Judge Chen continued, "but which by Ladore's account were 'blurry' and subpar."

The suit is being handed by law firm Edelson, who previously took action against EA for failing to provide free digital copies of Battlefield 1943 with every purchase of Battlefield 3, as it was advertised, and it handled the class-action lawsuit against Sega and Gearbox for Aliens: Colonial Marines' less than stellar quality.

Ladore has 30 days to file an amended complaint.

Taken from Eurogamer.

Read 23 comments »

Minecraft: Story Mode coming in 2015

By BasedCali - 24 hours ago

*tweet embedded


Read 20 comments »

Amazon 1 Hour Shipping in Manhattan

By Dice - 24 hours ago


Amazon (AMZN) says it is offering one-hour delivery of thousands of basic products to its Prime customers in Manhattan.

The online retail giant rolled out the service, known as Prime Now, to select areas of Manhattan on Thursday. It provides delivery of household products like paper towels, shampoo, books, toys and batteries.

Amazon says Prime Now is available to customers who are already enrolled in Amazon Prime, a membership service that costs $99 a year. The one-hour delivery costs $7.99 but the company also offers two-hour delivery for free.

Seattle-based Amazon says it hopes to roll the service out to additional cities in 2015.
to all my New York people :success:

Read 10 comments »

Halo 5 Beta Starts Dec 19 - 21 for Preview Members Only

By LaRy BLanco - 24 hours ago


Preview Program Special Invitation: Early access to Halo 5: Guardians Multiplayer Beta!

Welcome to the next evolution of Halo combat! As a valued Xbox One Preview participant registered in the program as of this morning, we’re excited to offer you an invitation-only early access opportunity to help us prepare for the public launch of the Halo 5: Guardians Multiplayer Beta that takes place from December 29th – January 18th. This beta is a massive undertaking for everyone at 343 Industries and we’re happy to have you join us for this exclusive event.
This early access period, which begins on December 19th and ends at 11:59PM PST December 21st, will only feature content from Week 1 of the Halo 5: Guardians Multiplayer Beta, whereas the full beta will feature a total of 7 maps, 3 game types and a host of weapons that are released across the 3-week period. The Halo 5: Guardians Multiplayer Beta is a true “working beta” and represents a work-in-progress snapshot of a game in production. This is the earliest release for any beta in the history of the Halo franchise. Our focus is on testing the gameplay systems and services for the game so we can then use this data to improve the final release in fall of 2015. You may experience bugs while playing, but this is normal in a beta period and is useful for our development teams. Additionally, the visuals (including resolution) are not fully representative of the final product.
The Halo 5: Guardians Multiplayer Beta is only a portion of the epic plans we have for the full multiplayer suite when the game ships next year and we canÂ’t wait to show you what we have in store.

On the 19th, youÂ’ll receive a message from Xbox Live on your Xbox profile containing 2 codes you need to redeem to get into the early access for the Beta.
The first code allows you to download the Beta to your console, and the second code is a small download that grants you access. You will need to redeem both tokens on your Xbox One console or on to participate in the early access period for the Halo 5: Guardians Multiplayer Beta. Be aware that redeeming one token will not allow you to participate; both are necessary.
Please note that these tokens are intended solely for your personal use as a Preview participant. Any attempt to sell, give away, or trade these tokens will have consequences, up to and including removal from the Preview program and exclusion from future participation.
Once youÂ’ve downloaded and received access to the game, you can report bugs and issues via the Feedback app.
After encountering an issue, hold down the Xbox button on the controller and select Give Feedback from the power menu.
Describe the bug or issue you experienced, and submit.

Thank you for participating in the Xbox One Preview program and helping us prepare for the public launch of the Halo 5: Guardians Multiplayer Beta!
Source E-Mail

Read 36 comments »

Video inside Evolve's Wraith monster steals the show

By iamsoulja - 24 hours ago

On mobile don't feel like trying to copy eveything

Read 3 comments »

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