itsBX hiphop sports wild'ish games movies news eyecandy tech gear rides
most viewers popular now #top20 top yesterday all sections videos pics tracks headlines


most watched this minute | see more
most viewed right now
53 viewing
 Image inside Who you choosing.. yall act like i didn't bless yall
34 comments
most viewed right now
45 viewing
Image inside Like a fine Wine, ex Pron Star Jada Fire is getting better with age...
90 comments

top in section
30 viewing
Article inside Nicki Minaj On S.ex: "I Demand That I Climax"
top in hiphop
top in section
24 viewing
$20,000 a piece to eat, how much you walking away with?
top in wild'ish


whats new right now


5 hours ago

Video inside SOMA - Gameplay Trailer

2 people viewing this

| By Chuck_Remixed - 5 hours ago


Out September 22 for PC and PS4

 
Read 0 comments »





5 hours ago

Video inside Call Of Duty 33-7 -- Team Deathmatch

4 people viewing this

| By CyberShotMo - 5 hours ago


had to re-upload video... audio problem.... just click play

Another day another challenge, just a casual gamer having some, I'm going to give gaming on YouTube a shot ya'll can shoot a muslim brother dreams down or rise me to fame..


Appreciate yall

 
Read 7 comments »





7 hours ago

Video inside Killer Instinct adds Shadows

2 people viewing this

| By xFMx ALCHEMiST - 7 hours ago



they are REALLY spot on!

 
Read 6 comments »





9 hours ago

Image inside Pre-order NBA2K16 to get your copy 4 days early

3 people viewing this

| By 1904 - 9 hours ago

*tweet embedded
edit: I guess you'll get 10,000 VC as well













*tweet embedded
*tweet embedded


you know they won't

PC Version about to have that stutter lag again too watch


I've lost all confidence on getting 2k on release. I'll give em 2 months to let them get their sh*t together. We all know no one releases complete games anymore .........

 
Read 6 comments »





9 hours ago

Details on Connected Franchise Improvements for Madden NFL 16

4 people viewing this

| By CPTryder1536 - 9 hours ago




EA Sports today revealed details on what new to expect out of Connected Franchise mode in the upcoming Madden NFL 16. Connected Franchise has been one of the strongest areas for the series in recent years, particularly as it’s the only fully-featured Online Franchise that consistently works in all of sports gaming, but areas such as presentation, practice, player progression, and scouting have still disappointed to various extents.

New features include completely open practice, the ability for the commissioner to assign a win, and the depth chart is now presented visually. There’s reworked goals and scouting – you actually get the publicly available Combine stats without having to spend scouting points! Confidence has received much-needed tuning while Owner Mode finances, which were completely broken in Madden 15, have apparently been fixed as well.
START PLAYING FASTER
The Connected Franchise introduction flow has been reworked to get new players into the game faster. Getting started in Madden NFL 16 Connected Franchise has been streamlined to three easy steps.

1. Choose between Cloud and Offline. Cloud has faster week advances and gives players the ability to access their league online and invite friends. Offline still has the ability to create multiple offline characters, and saves the league locally.

2. Select your team

3. Customize your experience further or start playing immediately. Players will begin in the regular season by default, you can also begin with a Fantasy Draft, or in the preseason


DYNAMIC DRIVE GOALS
Each new drive contains a Drive Goal that can be completed for bonus XP and/or Confidence.

Specific goals are tailored based on events in the current game to give players a unique challenge each and every game.

Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.


POST-PLAY GOAL FEEDBACK
The team listened to fan feedback and made it easier for players to see which goals have been completed in-game. This year, players will now see goal feedback throughout the mode.

XP and Confidence updates appear next to your player at the end of each play. A new ticker at the bottom of the screen tracks goal progress and shows updates to goals influenced that play.

Players will also notice new broadcast interface elements that celebrate completing goals. This adds up to a groundbreaking broadcast experience for Connected Franchise.


WEEKLY GOALS
Weekly goals have been refactored from the ground up by implementing a new quest-like system that chains goals together week to week. These goals are assigned based on performance, position, and career status and are both team-based and individual.

For example, a “Breakout Running Back” goal may be triggered for rookie running backs that are having a great season.

As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.


GOAL LOADING SCREENS
New goal loading screens allow players to maximize goal completion. Completing these goals during the game will give you additional XP and/or Confidence that helps players perform better on the field.


THINGS TO DO
The Connected Franchise Hub is more streamlined, and players can find what they need faster than ever.

It all starts on the consolidated Things to Do screen, which brings all the information from last year’s Actions and Home to one convenient location. Players can see where they stand in the season timeline, and how far they are from the Playoffs.


VISUAL TEAM DEPTH CHART
One major overhaul this year is the all-new Visual Team Depth Chart, which allows players to easily see each side of the ball and make adjustments.

Your depth chart is the heart and soul of your team, which is why we brought it to the forefront with the Team Panel. Simply drag and drop players to reorder the depth chart.

PLAYER CARD
Another big improvement is the new Player Card, which gives players an attribute breakdown without having to scroll left or right on a spreadsheet. This screen includes all the key position attributes for the player, and which attributes are being affected by Confidence.

Quickly perform actions such as spending XP, viewing goals, adding to trade block, and more.


NEW SCOUTING
Scouting has been reworked from the ground up in Madden NFL 16. Coaches and Owners will see a “Thing to Do” item in Week 3 that instructs how to Scout. The basic concept is that you’ll spend Scouting Points on a player, learn more about their abilities, and decide whether you want to select them in the upcoming NFL Draft.

Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class.

Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating.


COMBINE STATS
Players can now access Combine Reports during NFL Combine Week, which includes a Combine Grade and results from six Combine events: 40-yard Dash, Vertical Jump, Broad Jump, 3 Cone, 20-yard Shuttle, and Bench Press. These results can be seen without spending any Scouting Points.

Combine Reports not only include results, but also how players stack up compared to others at their position. Will you draft the fastest running back in the class, or look for a well-rounded player?


DRAFT FEEDBACK
The Draft screen itself has received a visual overhaul, and now provides much-needed feedback right after selecting a player. You’ll immediately be able to see the player’s attributes and where he was ranked, which provides immediate feedback on whether or not you made a good pick.


MEMBERS LIST
New Members panels allow players to quickly interact with fellow league members in a Cloud Franchise. You can see their game status and whether they’re online.

Commissioners can toggle Auto Pilot, clear cap penalties, and remove them from the league.


SIM-A-WIN
League commissioners can influence wins by using the League Schedule. Sim-a-Win allows you to set the winning team for any game that has not been played.

This tool allows players to craft the season of their dreams, and also helps facilitate large multiplayer leagues.


FREE PRACTICE
Players voiced a desire to practice with their Franchise team, so the team went ahead and added Free Practice to Game Prep this year.

Coaches or Owners can take their team on the field to experiment by using Free Practice. When Game Prep is available during the week, Free Practice can also be used at no additional cost.

It’s is a great way to a look at how a team plays, and lets players stay ahead of the curve.


CONFIDENCE TUNING
Confidence has been greatly tuned in Madden NFL 16. We’ve decreased the amount that confidence changes for every player, and also adjusted the ratings per position that can go up or down, and how confidence impacts them.

A new Game Prep activity has been added to the preseason, which allows teams to improve their low confidence before the season begins. We’ve also increased the amount of time each team has in Game Prep every week.


OWNER MODE FINANCE TUNINGSmall-market teams in older stadiums have more money to spend into the offseason every year.



 
Read 3 comments »





10 hours ago

The Witcher 3 for Xbox One Sells 1,000 Copies in Japan; Sells Through 92% of Shipment on

4 people viewing this

| By Remy Lebeaw - 10 hours ago

On Wednesday, we reported that The Witcher 3: Wild Hunt topped the Media Create chart with its PS4 version, selling 67,385 copies, but how did the Xbox One version do?

Today Media Create released its full weekly analysis and Top 50, and we learn that the game sold about 1,000 copies in its debut week on Xbox One. Yet, it still managed to make the top 50, placing in 46th place. ThatÂ’s not a feat many Xbox One games manage in the difficult Japanese market.

In comparison, The Witcher 2 for Xbox 360 sold 5,000 copies on its debut week, but it was the only available console platform.

We also get sell-through data, and itÂ’s definitely positive. The game sold-through to customers, counting both platforms, 91.97% of the initial shipment. Media Create reports that, according to retailers, the game had a stronger start than expected. Not too shabby for a western game in Japan.

Going deeper into the data, and counting that there are 1,488,614 PS4 units and 51,601 Xbox One consoles out in the wild in Japan, we learn that 4.5% of PS4 owners decided to purchase the game during its debut week. On the other hand, roughly 1.93% of Xbox One owners bought The Witcher 3.

ItÂ’ll be interesting to see what Microsoft will attempt in order to move more units in the country, as last week only 308 units were sold, despite a new 50,000 yen discount on the purchase price.

Source

 
Read 17 comments »





11 hours ago

Video inside RUMOR: Xbox Saves Silent Hills?

2 people viewing this

| By Krazie - 11 hours ago


Obviously take it with a giant grain of salt.

That would be a crazy turn of events, though.

 
Read 21 comments »





12 hours ago

RUMOR: Upcoming AMD Radeon To Be Called Fury. 390X IBased On Enhanced Hawaii #TeamRed

4 people viewing this

| By CrAkKedOuT - 12 hours ago

AMD’s upcoming Titan equivalent flagship Radeon graphics card is rumored to be dubbed “Fury”. R9 390X to be based on enhanced Hawaii. We had previously pointed out that AMD’s 300 series naming structure would simply not allow for a 300 series Fiji based graphics card to exist.

AMD Radeon Fiji "Fury"
This is because AMD’s Tonga GPU ended up as the R9 380 and an “enhanced” version of Hawaii has been confirmed to be featured in the R9 390 series. This simply leaves no room for Fiji. Following that we heard that AMD was actually going to position Fiji as a Titan equivalent in terms of branding. Thus it will end up with a unique name that doesn’t follow the company’s conventional three digit based naming structure. Today we’re hearing that this name is actually “Fury”, although note the rumor tag as we can’t confirm this just yet.



So the graphics card that you see above and which has been teased by Joahnn Andersson on twitter is what is now rumored to be called Fury.

AMD Radeon Fury Is The New Fiji Based Flagship – R9 390X Based on Enhanced Hawaii Silicon

AMDÂ’s upcoming flagship GPU Fiji, which is going to be the first in the world to feature the next generation stacked memory technology dubbed HBM, is evidently going to be the GPU that AMD will use to debut its new flagship branding scheme.

The R9 390X and R9 390 however will get updated versions of Hawaii with faster clock speeds and faster memory sub-systems as well.

The AMD Radeon 300 series is set to be released worldwide on June 18th, with the Fiji based flagship “Fury” following up on June 24th.

http://wccftech.com/upcom... CCFtech.com%29

 
Read 0 comments »





12 hours ago

Xbox One DirectX 12 update to give around 40% performance boost for Project Cars?

4 people viewing this

| By CrAkKedOuT - 12 hours ago

Quote:



The upcoming DirectX 12 update for Xbox One should provide Project Cars with a seven per cent performance boost, Slightly Mad Studios head Ian Bell has revealed on the game's forums.

There had been confusion about an earlier comment in which he said a 30-40 per cent increase was possible with DX12, but it turns out this was in relation to PC performance.

"Let me be clear guys," wrote Bell. "30-40% is on PC where the lack of multithreading ability in DX11 restricted us most. On Xbox we will see a good gain though."

"The next patch (very soon) adds about 5-7%," he added referring to the Xbox One version. "Following that we're focusing on the hardest hit areas on circuits, this is mainly art optimisation."

"DX12 will add probably another 7% or more to Xbox for us," Bell concluded.

Whilst seven per cent is some way off the huge 40 per cent increase, Xbox One devs will surely welcome even a seven per cent boost given the shortcomings the system has over the PS4.

PC gamers on slower quad core CPUs could actually realise a full 40 per cent performance boosts from DX12, says Bell.


 
Read 4 comments »





12 hours ago

PS4 owners might want to stand clear of next Need For Speed

2 people viewing this

| By Remy Lebeaw - 12 hours ago

*tweet embedded


I kid, I kid

enjoy



 
Read 8 comments »





12 hours ago

Image inside Say hello to the (alleged) new Xbox One controller

4 people viewing this

| By Untouched Beats - 12 hours ago




The new Xbox One controller design was "leaked" through a product listing on the official Xbox One support site, and now images of the controller have been shared via a now-pulled listing from Austrian retailer Libro.

The controller looks to be the same as the existing controllers in almost all ways, except for the addition of a 3.5mm headphone jack that may make the controller compatible with existing headphones, rather than the proprietary jack that exists now and forces the purchase of an adapter or official Microsoft products.

There still isn't official confirmation of the new controller, but at this point things are looking pretty solid. A more open design, allowing for more audio devices, is a great move, especially considering the open nature of the PlayStation 4 controller.

Link


 
Read 30 comments »





12 hours ago

No cockpit view for Need For Speed and dedicated servers

3 people viewing this

| By Da Ill One - 12 hours ago

*tweet embedded

*tweet embedded

 
Read 12 comments »





13 hours ago

Video inside Konami Issues Apology, Explains ‘Mobile First’ Future

3 people viewing this

| By Untouched Beats - 13 hours ago


 
Read 0 comments »





14 hours ago

Steam Summer Sale 2015 Dates Leak, Set To Kick Off On June 11

2 people viewing this

| By Msirae Faythung - 14 hours ago

RIP wallet, we barely knew thee.

Quote:

The Steam Summer Sale will begin on June 11 and last until June 20, according to a prematurely-revealed social post.

Our friends at IGN Russia spotted a post on Valve's official VKontakte, a social networking platform in the country, which explains the annual sale will run for those days before being followed by a successive two days of encore sales, where the best offers are once again available.

Last year, the Steam Summer Adventure, let people collect, trade, and craft 10 cards that could only be acquired during the Steam Summer Sale. The adventure was a competition of sorts, with players earning items and rewards for crafting badges during the sale. There's no word if it's back.

Official timings have yet to be announced, and it's not clear if we'll be getting the usual eight-hour flash sales along with daily deals. As soon as we know more, we'll let you know.



Taken from IGN.

 
Read 18 comments »





14 hours ago

Article inside 'Bloodborne' Co-Op Multiplayer Patch Ruins The PS4 Exclusive's Difficulty And PvP Mode?

3 people viewing this

| By Untouched Beats - 14 hours ago


"Bloodborne's" 1.04 patch has made multiplayer co-op changes that break the title's brutally difficult atmosphere for some gamers. Despite being lauded by the media, recent matchmaking tweaks have fundamentally changed to how "Bloodborne" can be played.

The news comes to Design & Trend through a Vgamerz editorial by Simon O'Neil. In a lengthy opinion piece, O'Neil describes in detail why From Software's latest update critically damages the game he holds so dear.

The basic premise of his argument hinges on a single alteration mentioned in the official patch notes. "When players use a password, they will be matched regardless of level difference," it reads. Prior to the update, co-op and PvP multiplayer matchmaking was based on a specific level algorithm. This equation was put in place to ensure that the title's aggressive difficulty standards remained intact. Higher level "Bloodborne" players could help out new ones, but summons couldn't have levels high enough to destroy every boss in sight.

Under the new patch provisions, it's possible for a maximum level champion to aid someone during the campaign's very early stages. To the referenced author, this workaround is a game-breaking problem for a developer that prides itself on creating some of the industry's most brutally difficult titles.

That being said, the change doesn't just make "Bloodborne" easier by offering unrestricted co-op summons. It also has a major impact on the title's PvP multiplayer. In his article, O'Neil cites an example where a gamer hopes to join a fair PvP match only to discover that the opponent's game currently has several max-level co-op partners present to vanquish any foe that appears. Under these circumstances, any invading multiplayer combatant can potentially be wasted away immediately.

An equally alarming prospect to the hardcore set is that the "Bloodborne" Reddit community has already started exploiting the update. The group has long used a specific watchword to summon competent co-op partners, but now the phrase can be used regardless of level. In fact, requests for high-level summons are pouring in regularly these days.

Those in favor of the update, however, say that patch 1.04 helps to make "Bloodborne" a more approachable experience. With very few PS4 exclusives on the market, "Bloodborne" has gotten its fair share of attention. The biggest problem being that the game's default difficulty setting is far too strenuous for a casual audience. Those that want to use a multiplayer co-op password have a right to do so, but players that want a challenge aren't forced to use the new system if they don't want to.

Source


 
Read 19 comments »





1 day ago

Video inside Tekken 7-Kazumi Mishima trailer

3 people viewing this

| By Chuck_Remixed - 1 day ago

Now this is something

 
Read 21 comments »





1 day ago

Video inside dying light bozak horde DLC Now out

3 people viewing this

| By Remy Lebeaw - 1 day ago

Free for season pass owners or $20 gamester purchasers at launch




 
Read 3 comments »





1 day ago

Square Enix Working on New IPs; Aims to Reboot Existing Ones and Develop in Collaboration

3 people viewing this

| By Remy Lebeaw - 1 day ago

Today Square Enix released the transcript of its financial results briefing outlining the plan for Fiscal Year 2016, and CEO Yosuke Matsuda explained the companyÂ’s IP policies going forward.

First of all, Square Enix plans to strengthen and rebook existing IPs:


Quote:

First is to strengthen and reboot our existing IPs. We would like to focus on how to utilize the numerous assets of content that we have nurtured so far, and apply them to the latest trend. As for the platform, we would like to use consoles and smart devices in parallel. Just focusing on one platform is not enough. We believe it is significant to serve both platforms, if we are to offer game content and services that appeal to the new generation.

Secondly, Matsuda mentioned that the company is actually already working on new IPs, and plans to continue doing so in the current fiscal year:

Quote:

The second policy is to create new IPs. I cannot disclose much at this moment, but we are working on various initiatives, including some experimental projects.

So far, we have created IPs for a wide range of platforms, including consoles, smart devices, PCs and publication. Based on this strength, we will actively work on creating new IPs in FY2016/3.
Lastly, the publisher realized that it cannot take advantage of its large IP portfolio all by itself, so continuing to collaborate with external partners is a good way to keep them going:

Quote:

The third IP policy is to collaborate with partner companies. With so much changes going on in the market, we will suffer a big opportunity loss if we try to do everything all by ourselves. Through collaboration, we will utilize the strengths of other companies which we ourselves lack, and grow the size of the business. A good example is “DRAGON QUEST HEROES,” So far, we had not worked on a full-scale action RPG. However, we were able to create a new style for “DRAGON QUEST” through collaboration with Koei Tecmo Games.

Source

 
Read 14 comments »





1 day ago

NVIDIA GTX 980 Ti GPU configuration confirmed, Benchmarks leaked #TeamGreen

3 people viewing this

| By CrAkKedOuT - 1 day ago

Please keep in mind all of these benchmarks were done at 1080p. The difference at 1440p & 4k could be greater or even close.


Quote:

The most important news: there are as many ROP units on GTX 980 Ti as on TITAN X. This is probably why GTX 980 Ti does so well in gaming benchmarks, making it almost impossible to differentiate the two.

It is also confirmed that GeForce GTX 980 Ti has 176 Texture units, which is exactly what we expected. GeForce GTX 980 Ti has 6GB GDDR5 memory ans 384-bit interface. Card is clocked lower than TITAN X (1000/1076 vs 1000/1089 MHz), but the memory clock is still the same (7 GHz).


Quote:

The GM200-310 has two SMMs (Streaming Multiprocessors Maxwell) disabled. It means that one GPC (Graphics Processing Cluster) has been cut in half. Judging from the specs, nothing else was changed (hopefully we won’t need to confirm those specs using reverse engineering). Either way, the GPU diagram should look like this.

Judging from the charts, GTX 980 Ti and TITAN X offer similar of not the same performance. The gap is more visible in gaming scenarios, although the benchmarks were only done on 1080p resolution, so the difference may even be higher once we go beyond that.




http://videocardz.com/557... ormance-leaked

 
Read 30 comments »





1 day ago

Image inside AMD Details The Benefits DirectX 12 Has For Gamers On Multi-GPU Setups #TeamRed

3 people viewing this

| By CrAkKedOuT - 1 day ago

Quote:

In a few months the world will get the first taste of what DirectX 12 offers gamers and developers. AMD recently released some slides to show what kind of technolgies will be available for their lineup of graphics cards, and the performance benefits that can be realised.


Quote:

So, we should all know by now that DirectX 12 is a low level API that will allow close-to-the-metal access to hardware allowing for a fine-grain control to push the capabilities of GPUs forward. It’s no secret that the release of newer GPUs has slowed down immeasurably, with even the current crop of “new” GPUs from AMD being rebrands. Performance, it seems, needs to be found on another playing field, and DirectX 12 is offering just that, with the buzzword mainly being “Multiadapter”, with AMD offering “Explicit Multiadapter” and “Multi-GPU performance”
Quote:

A few weeks ago Microsoft published some of their findings on cross-IHV performance using DX 12, and how an Intel iGPU could assist in offering some rendering power to the discrete Nvidia GPU. This time AMD are showing what DX12 can do on the Red side, by allowing for a higher FPS, new multi-gpu configurations and unique frame rendering methods.

Higher FPS is going to be achieved by leveraging proper native support for Multi-GPU configurations in DX12, which essentially means that the developers will be able to access the resources of your AMD GPU directly and fine tune or distribute work across GPUs.


Quote:

AMD will leverage DX 12 to make use of dual graphics across their APU and GPU line-up, much like how Microsoft showed an Intel iGPU and a discrete Nvidia GPU. However, AMDÂ’s on-board dedicated Radeon GPU core is a lot more powerful than an Intel iGPU, and DX 12 will allow developers to offload graphics work to an AMD APU.


Quote:

AMD also explore how DX 12 can change the rendering of frames. Under DX 12 a multi-GPU can output frames in SFR(split-frame rendering) as opposed to the stuttering prone alternate frame rendering mechanism in DirectX 11. Instead of each GPU rendering one frame each, each GPU will now render half of the same frame, thus reducing overhead, increasing responsiveness and reducing the amount of stutter involved in multi-GPU setups.


Quote:

Mentioned a while ago in a tweet, the use of DX 12 will allow something unprecedented in multi-GPU setups–the combination of memory pools. Under previous DirectX versions the easiest way to keep both graphics cards working together properly was to limit their workloads to their own memory pools, so none of the workload was divided. In DirectX 12, the memory pool is not open to all and shared across all GPUs, so that if a frame is particularly memory heavy, the GPU rendering it can access the RAM on the other cards in the configuration. This could not come at a better time since the use of memory on GPUs has started to reach ridiculous levels, with the likes of 4K displays and graphics cards like the Titan X reaching 12GB and the R9 290X shipping with 8GB.


Quote:

To bring it back down to earth and offer gamers some assurances that this is not merely a pipe dream for AMD cards, they have included two games, Dues Ex:Mankind Divided and Ashes of the Singularity, which are specifically being developed with DX12 in mind. These are two games optimised for AMD cards under the Gaming Evolved program with technology like TressFX 3.0 coming to Dues Ex. I half expected to see a “pre-order now” tag, but thankfully AMD still have some dignity left not to push pre-orders right away.


http://egmr.net/2015/05/a... ti-gpu-setups/

 
Read 12 comments »



ItsBX - #top20 list | hot topic blog
  
    
          join bx

 




that hot ish yesterday


most viewed right now
17 viewing
Image inside The power of makeup aka witchcraft
109 comments
@eyecandy
most viewed right now
15 viewing
NFL Desean Jackon knocks up kayla phillips
120 comments
@sports
most viewed right now
12 viewing
Image inside 41 Things To Know For No Reason....
107 comments
@wild'ish
most viewed right now
9 viewing
May 28 - Man jumps to his death from downtown Manhattan luxury apartment, is d..
118 comments
@news
most viewed right now
7 viewing
Video inside new Hatred gameplay video
134 comments
@games
most viewed right now
7 viewing
Image inside Jayden Smith's latest attempt to tell us...
68 comments
@wild'ish
most viewed right now
6 viewing
Video inside rick james interview at studio 54 (he def smashed the reporter later th..
97 comments
@wild'ish
most viewed right now
5 viewing
Video inside ASAP Rocky Sorry For Jizzin In Rita Ora Mouth,Disses Godfather 50 & GUn..
99 comments
@hiphop
most viewed right now
5 viewing
Image inside *hits blunt*
141 comments
@wild'ish


contact us   |   mobile   |   privacy statement   |  ItsBX. 1998 - end of time. Powered by: vBulletin