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#1   Gamepass with the Surprise Drop

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@games      By iamsoulja      44 minutes ago


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#2   Gamepass just dropped a tactical nuke

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@games      By 5ive04our      47 minutes ago


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#3  Dragon's Dogma 2 Is Coming To PS5, Xbox Series X|S And PC/Steam On March 22, 2024

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@games      By Pleasure Boy      6 hours ago


YT

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#4  Xbox Chief Financial Officer Tim Stuart:

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@games      By Pleasure Boy      8 hours ago




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#5  Well Damn... Microsoft CEO calls Xbox an "IRRELEVANT BRAND" 😳 💣 ❎ 🚮

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@games      By Kahlua      8 hours ago

Holeeee
CEO a pony

They already in the comments talking about don't panic no french Montana

Time to sell your Xboxes

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#6 Xbox going Third Party Confirmed by Microsoft!

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@games      By Novii      8 hours ago


Read here:

 https://mitsloan.mit.edu/ .. -generative-ai

 https://techraptor.net/ga .. ccess-in-games

Quote:


Stuart also mentions that Activision and Blizzard's games have gone from lower-margin third-party entities to high-margin first-party. Call of Duty on Xbox will also go from low-margin to high-margin and Microsoft will be able to drive high-margin sales on PlayStation and Nintendo as well.



emoji


What’s the plan now my Xbox brothers?

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#7 You a Boxden user without knowing you a Boxden user.

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@games      By Docviticus      8 hours ago


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#8 The God Hedgehog bout to bless those screens.

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@games      By Docviticus      8 hours ago


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#9  M$ working with other companies to integrate Windows to handhelds

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@games      By 5ive04our      8 hours ago


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#10  PlayStation Portal On An Airplane

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@games      By Pleasure Boy      17 hours ago


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#11  Jim Ryan and NCSoft CEO Taekjin Kim Signing The New Strategic Partnership Deal

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@games      By Pleasure Boy      20 hours ago




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#12 Dragon's Dogma 2 - Official Release Date Trailer and showcase

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@games      By Chuck_Remixed      1 day ago


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#13  Naughty Dog Has ‘No Comment’ On The Last Of Us Factions, In Development Since 2020

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@games      By supa HF spitta      1 day ago

Quote:

The Last of Us Factions continues to be one of Sony’s weirdest in-development projects. That is, if it’s still in development at all.

Now, Naughty Dog’s Neil Druckmann has a new comment when asked about the game, and that is…no comment. In an interview with EW, they asked about both Factions and a potential Last of Us Part III.

Druckman said he had “no update” on Factions, and no comment more generally on the future of TLOU, that game included:

"The Last of Us is obviously a world I love deeply and know our studio and fans do as well, but I have no comment at this moment on the series’ future beyond our focus on The Last of Us Part II Remastered,” and, “We have other projects in the works at Naughty Dog."

While I can understand that there would be nothing to say about The Last of Us Part III, which has not been announced or teased, and may not even happen (though I think it will, in part to sync up with future seasons of Druckmann’s beloved HBO series), pulling a “no comment” on Factions at this point after all the reporting about its troubles feels weird. It’s time to fish or cut bait here after this saga.

The development of The Last of Us Factions reportedly started in 2020 around the launch of TLOU Part II, with a huge chunk of that team working on how to make a standalone, live service, multiplayer game for Sony, above and beyond past multiplayer modes they’d done.

Then, by 2022 Druckmann was still saying things like it was Naughty Dog’s “biggest ever effort,” sharing the singular piece of concept art on top of this post that remains the only preview of the game after all these years.

Internally, this is where reporting began that things were in trouble. First, it was Sony-acquired live service consultants Bungie reviewing the game and saying it wasn’t engaging enough. Then, we heard that it had been put “on ice.” Just recently, Jason Schreier reported that at least some developers are working on the game, but it’s unclear how many or what the state of it is. The more time goes on the more this seems like it could end up being a money pit that never sees the light of day, and Naughty Dog may move on to other projects.

This would align with Sony’s recent backtracking on its live service ambitions, previously announcing a dozen in the next few years, then halving that to six, with the other six coming out at some unspecified point in the future, but it seems unlikely all will survive. It’s not clear which group Factions is supposed to be in. It does almost seem like sunk cost at this point, three years of development with huge chunks of Naughty Dog working on it, if not practically the whole studio at one point. Now? Who knows, and Druckmann isn’t saying or offering even a glimmer of hope, three years later.
 https://www.forbes.com/si .. h=5fae5e6fe58c

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#14  k*ller Instinct Anniversary Edition Launches Today

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@games      By Bazileus      1 day ago

 https://www.ultra-combo.c .. h-anniversary/

Quote:

Dear Combo Breakers,

James Goddard here! First of all, on behalf of everyone who’s ever worked on k*ller Instinct, I’d like to thank you, our community, for ten amazing years of KI. Your support has made it possible for us to keep KI going, and we’re proud to be here on the game’s 10th anniversary to give you an update that we hope will excite fans new and old.

For those of you who tuned in to Iron Galaxy’s 10th Anniversary developer stream earlier today, this will be a recap – but here are the full details on how we’ll be consolidating and streamlining several versions of k*ller Instinct to give everyone better access to legacy add-on content. (And if you couldn’t make it to the stream, here’s a link to the VOD!)

First, if you already own Premium Content (f*ghters, skins, accessories, etc.) in k*ller Instinct for Xbox/PC or Steam, you will still have that content unlocked in k*ller Instinct Anniversary Edition. More information on this below under version upgrades.

Upon the release of our 10th Anniversary Update, there will be two versions of KI:

The k*ller Instinct Base Game will be FREE TO PLAY on all platforms: Xbox consoles (One, Series X|S), Windows PC, and Steam.
The free KI base game will feature one free weekly rotating f*ghter and Single-Player, Local, and Ranked modes.
The k*ller Instinct Anniversary Edition ($29.99 USD) will include all 29 f*ghters, and all Premium Content ever released: the VIP Double XP Booster, holiday accessories, and more.
KI Base Game, Free to Play: 1 Free Rotating Weekly f*ghter (Play Single Player, Local & Ranked Modes!) KI Anniversary Edition, Premium Upgrade: All 29 f*ghters with Premium Content Included! VIP Double XP Booster, Specialty Holiday Accessories & More KI Gold: In-Game Currency for Progression Shortcuts ESRB Rated T for Teen, Xbox & PC: KI Base Game, KI Anniversary Edition; Blood, Mild Language, Violence, Mild Suggestive Themes ESRB Rated RP for Rating Pending, Steam: KI Base Game, KI Anniversary Edition



In short, we’re upgrading all versions of k*ller Instinct to the Anniversary Edition. Here’s what this means for version upgrades:

On Xbox consoles and Windows PC:
Killer Instinct Definitive Edition will be retired from the store and replaced by k*ller Instinct Anniversary Edition. All purchased Definitive Editions will be upgraded to the Anniversary Edition for free.
The following Mature-rated content included in KI Definitive Edition will NOT be included in the Anniversary Edition:
Definitive Edition App (featuring developer interviews, concept art, k*ller Cuts soundtrack)
Xbox KI Classic 1 & 2
But DON’T WORRY! If you already own k*ller Instinct Definitive Edition digitally, you will still be able to download the above content even after the Definitive Edition is retired.
On Xbox and PC k*ller Instinct Definitive Edition will be retired from the store and replaced by k*ller Instinct Anniversary Edition at a lower price of $29.99 Purchasers of the digital Xbox/PC KI Definitive Edition will be upgraded to KI Anniversary Edition for free on release! KI Definitive Edition will be retired with the release of k*ller Instinct Anniversary Edition KI Anniversary Edition ($29.99) On release, this and the free KI Base Game will be the only Editions available The following Mature-rated content included in KI Definitive Edition will not be included in the Anniversary Edition: Definitive Edition App: Stand Alone App with developer interviews, concept art, k*ller Cuts Soundtrack Xbox KI Classic 1 & 2 XBOX ONLY: Stand Alone Digital KI Classic 1 & 2 games, also launchable via Xbox Definitive Edition App DON'T WORRY! If you already own k*ller Instinct Definitive Edition, you can still download the additional content even after retirement. ESRB Rated M for Mature: KI Definitive Edition, Xbox KI Classic 1 & 2; Blood and Gore, Suggestive Themes, Mild Crude Humor, Violence ESRB Rated T for Teen: KI Base Game, KI Anniversary Edition; Blood, Mild Language, Violence, Mild Suggestive Themes



On Steam:
The current purchase-only Steam version of k*ller Instinct will be replaced by k*ller Instinct Anniversary Edition. All purchased Steam versions of k*ller Instinct will be upgraded to the Anniversary Edition for free.
Additionally, the Permanent VIP Double XP Booster and Gargos’ Golden God and Argent Shroud colors will be available on Steam for the first time as part of the Anniversary Edition.
On STEAM the current purchase only version of k*ller Instinct will be replaced by k*ller Instinct Anniversary Edition at a lower price of $29.99 Purchasers of STEAM KI will be upgraded to Steam KI Anniversary Edition for free on release! Purchase only Steam version >>> KI Anniversary Edition ($29.99) On release, this and the free KI Base Game will be the only Editions available Additional Content Coming to Steam KI via Anniversary Edition: Permanent VIP Double XP Booster Gargos Golden God and Argent Shroud colors ESRB Rated T for Teen: KI Steam Edition (PREVIOUS); Blood, Mild Language, Violence, Mild Suggestive Themes ESRB Rated RP for Rating Pending, Steam: KI Base Game (NEW), KI Anniversary Edition (NEW)



We are also retiring all a la carte purchasing of individual f*ghters and various Editions. Remember: Anything you’ve previously purchased will remain in your library, and you will still have access to it.

We realize this is a lot of information, so if you have any questions about what this means for your version of KI, please reach out to us on our forums, or on Twitter/X or Facebook. This update is in final testing right now, and we’ll announce the release date as soon as possible – we’re just being extra cautious in order to give you a high-quality release. You can read the patch notes for the Anniversary Edition here.

Thanks again to all of you for making this a 10th anniversary worth celebrating!

-James
We eating good

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#15 Paste Magazine's Top 30 of 2023

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@games      By SPdaGOAT      1 day ago

 https://www.pastemagazine .. -games-of-2023

30. Goodbye Volcano High
29. Chants of Sennaar
28. Laika: Aged Through Blood
27. Tchia
26. Pikmin 4
25. Super Mario RPG
24. Oxenfree II: Lost Signals
23. Baldur's Gate 3
22. Jusant
21. The Making of Karateka
20. A Space for the Unbound
19. Sea of Stars
18. Final Fantasy 16
17. Dredge
16. Metroid Prime Remastered
15. Marvel's Spider-Man 2
14. Hi-Fi Rush
13. Pizza Tower
12. Super Mario Bros. Wonder
11. Armored Core VI: Fires of Rubicon
10. Saltsea Chronicles
9. Resident Evil 4
8. The Banished Vault
7. Cocoon
6. Venba
5. Street f*ghter 6
4. Thirsty Suitors
3. The Legend of Zelda: Tears of the Kingdom
2. El Paso, Elsewhere
1. Alan Wake II

A certain demographic was talking hella sh*t about Goodbye Volcano High for years just to see it get more awards than the game they thought was gonna define the generation
emoji

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#16 Sad... Bethesda Is Responding to Negative Reviews of Starfield on Steam

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@games      By GodzMustBeCrazy      1 day ago


Bethesda has taken the unusual step for a triple-A video game maker of responding to negative reviews of Starfield on Steam.

As spotted by Project Zomboid developer Andy Hodgetts and flagged in a tweet, representatives of the Microsoft-owned company have been replying to negative reviews on Valve’s platform since early November amid Starfield's ‘mixed’ user review rating of 69%.

Many of the negative reviews echo common complaints with the sprawling space game, like this one posted on November 6 from a player with 56 hours in Starfield.

Boring and overrated. There is a wide universe to explore, filled mostly with empty planets. I understand. They have to do that to sell you on the idea that this is a whole universe, but that doesn't make the game more fun. You can land on any planet and explore the copy/pasted locations. You will see the exact same locations from one end of the universe to the other and everywhere in between. A hodgepodge of messy, slapped together mechanics. Bloated skill trees, ‘exploring’, crafting, base building, an RPG, an FPS, a space opera. Starfield doesn't know what it wants to be. As wide as the ocean and as deep as a puddle. You can explore everywhere but why would you want to?

This review sparked a response from someone called “Bethesda_Kraken [developer]”, who signed off their post as coming from Bethesda Customer Support:

Greetings,
Thank you for taking the time to leave a review for Starfield!
We are sorry that you do not like landing on different planets and are finding many of them empty.
Some of Starfield’s planets are meant to be empty by design — but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored." The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed. You can continue to explore and find worlds that do have resources you need or hidden outposts to look through.
To provide feedback to development for Starfield, please feel free to submit your feedback using this form here.
Never stop exploring!
Bethesda Customer Support
It’s a pretty stock response, and quotes Ashley Cheng, Bethesda's managing director, who uttered the phrase “when the astronauts went to the moon, there was nothing there. They certainly weren't bored” in a New York Times feature published ahead of Starfield’s September launch.
egg


Read the rest here...

 https://www.ign.com/artic .. field-on-steam

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#17 Rockstar veterans Michael Unsworth and Lazlow Jones have joined Dan Houser's new studio

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@games      By Faythung      1 day ago

Quote:

Rockstar co-founder Dan Houser left the studio in 2020 and founded a new operation in 2021 called Absurd Ventures. It turns out that he's brought some heavyweight former Rockstars with him to the new gig: As noted by French site Begeek (via Stephen Totilo), Rockstar's former vice-president of writing Michael Unsworth joined in October as Absurd Ventures' head of story and creative management, and former writer and producer Lazlow Jones is onboard as executive producer.

Unsworth brings an enviable list of credits to the table from his time at Rockstar: He joined the studio in 2007 as senior creative writer and contributed to games including Midnight Club: Los Angeles, LA Noire, Max Payne 3, Grand Theft Auto 4 and 5, and Red Dead Redemption and RDR2. He was promoted to vice-president of writing in 2021, but departed Rockstar earlier this year, a move that left some fans concerned about what it might bode for the soon-to-be-revealed Grand Theft Auto 6.

Jones joined Rockstar even earlier, in 2001, and served in various writing, directing, and production roles on a similarly impressive range of games, although he's likely best known to GTA players for his turns as a radio host in Grand Theft Auto 3, 4, and 5. He left Rockstar in 2020, shortly after Houser's departure, and according to his LinkedIn profile he actually joined Absurd Venture just a year later, in June 2021, although it seems to have gone largely unnoticed until now.

Unsworth and Jones are the best-known of the bunch, but they're not the only big names to join Houser at his new thing: As noted by Rockstar Intel, former Rockstar vice president of new media Adam Tedman joined Absurd Ventures in 2022 as head of marketing, while Pandemic Studios co-founder Greg Borrud is on board as head of games.

It's been a few years since Absurd Ventures was first revealed, but I imagine we'll be paying more attention to what it's getting up to in the relatively near future. After an extended period of silence, the studio began teasing its debut project in June with the launch of a website carrying the tagline "Storytelling. Philanthropy. Ultraviolence," along with a really bizarre teaser trailer.

 Source

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#18  $10 Indie Game Lethal Company Is Outselling Microsoft's Call of Duty MW3 On Steam👀

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@games      By Pleasure Boy      2 days ago


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#19 Game room/office ideas

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@games      By Banner      2 days ago

Closing on a home in a few weeks BX and me and my wife each get an extra office/den/guest bedroom to use in the new place.

Trying to set mine up as a TV/Game room and office.

I already got a few ideas (sleeper sofa so family/friends can crash), but was wondering what yall's setup is looking like.

Take it as an invitation to show off and brag lol

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#20  Just bought that. Samsung G9 QD OLED

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  @games      By acegutta22      2 days ago











Will have time tomorrow to f*** with it

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