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21 hours ago

Video inside Previously Unreleased Stormy Ascent Level Out Today for Crash Bandicoot N-Sane Trilogy

3 people viewing this

| By Jae_Hood_354 - 21 hours ago

Taylor Kurosaki, formerly one of the original members of the Crash Bandicoot team at Naughty Dog, joins the Crash Bandicoot N. Sane Trilogy Game Director, Dan Tanguay, from Vicarious Visions to talk about the notorious Stormy Ascent level. The previously unreleased Crash Bandicoot level, Stormy Ascent, is now coming to life in the Crash Bandicoot N. Sane Trilogy.

How did this level come to be?

Taylor Kurosaki: Early in production of the original Crash Bandicoot game, everyone at Naughty Dog often wore multiple hats. However, by year two we were somewhat specialized and I went from artist to game designer. I ended up designing and laying out ¾ of the levels in the original Crash Bandicoot. And Stormy Ascent was one of mine.

Dan Tanguay: The team here at Vicarious Visions knew the fans really wanted Stormy Ascent, and so did we! One of the best players on the design team had beat the first game and wanted a new challenge. So, we told him to try the original Stormy Ascent. It took him 60 lives to get through it – needless to say it was much more challenging than he had expected. However, he still fell in love with it and we decided to bring it life.

Tell us about making Stormy Ascent

Taylor: I was new to games and game design back then; I didn’t have a great understanding of a difficulty curve. This level was so close to the end of the game and, you guessed it, it ended up being insanely difficult. As in, so difficult that it was hard for me, and I’m the guy who knew exactly how far Crash could jump, how late a player could take-off, and so on.

Dan: This is the “sister level” to Slippery Climb in the original Crash Bandicoot. It features the same assets but new challenges. It’s also roughly four times longer than any other level in the original game. Getting through it is a feat of both skill and endurance! Taylor’s right, it’s considered to be not only one of the most difficult levels in the original Crash Bandicoot, but probably in the entire N. Sane Trilogy.

It was challenging to first master the level so that we could accurately remaster it. In particular, the timing of the level was challenging to get right. The hazards and platforms steadily increase in speed as you go along!

It never actually shipped, right?

Taylor: Yes. It was one of the last levels I finished during production, and as we prepared to deliver our Gold Master to Sony for manufacturing, the decision was made to cut it. It was playable, but just too damn difficult, and we ran out of time to make it easier. It remained on the disc as it was less risky just leaving it rather than trying to remove it. It was basically hidden, but it was there.

Dan: Fans found it though, using Gameshark.

Taylor: I think it’s cool when fans find hidden things in games, this was no exception. I was glad it somewhat found the light of day, and I think it’s an awesome level.

In 2017, games like Dark Souls and Bloodborne are all the rage. People like games that are difficult! We were so ahead of the curve! Now Stormy Ascent is alive as part of the Vicarious Visions-developed Crash Bandicoot N. Sane Trilogy. Go forth and enjoy!

Download Stormy Ascent for the crash bandicoot N. Sane trilogy for free through August 19th

visit this link .. -sane-trilogy/

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21 hours ago

By far the best The Witcher 3 HD Mod out

2 people viewing this

| By CrAkKedOuT - 21 hours ago

Every time I've seen a mod for this game to improve it's looks to make it "closer to E3" it's always been that lame ass mod that changes colors. Forgot the name of it since it's basura IMO.

Here's a real mod. Lot of work went into this that's for sure.

Main Changes:
- high quality meshes with a lot of details, most of them are created from scratch, good optimalization is preserved
- very high quality detailed textures with great sharpness and performance, without any unnecessary VRAM losses (no unnecessary big textures for small stuff)
- very high quality accurate normal maps, almost all is baked from high poly meshes, these normals combined with detail normalmaps, giving amazing look with almost any performance hit!
- specially customized materials for all reworked stuff

- Stone Walls (Village Stone Walls, Interior Stone Walls, Rich Bricks, Rich Brick Plasters, Rounded Mixed Bricks, Poor Messy Stonewalls, Poor Messy Bricks, Regular Rough Stonewalls, Buildings Stone Edges and more)
- Poor Wood (Wood Walls, Structures, Planks, Doors, Objects and more)
- Rocks (+ added some experimental 4K Rocks)
- Vegatation (Spruces, Ivy, Toadstools)
- Roofs (Ceramic, Thatched, Metal)
- Wood Logs
- Wooden Objects (Crates, Stools, Buckets, some Tables and more)
- Improved Water (Seas, Rivers, Lakes, Streams, Puddles, Wells, Fountains)
- Misc Stuff (Sacks, Braziers, Bear Furs, Harbour Anchors, Books, Scrools and more)
- Ground Textures (Checkered Floors [+ experimental Displacement in Circle near Passiflora])
- Various Textures (Grain, Hay, Moss and more)
- Toussaint stuff (Rocks, Wood Logs, Sacks, Ceramic Roofs and more)
- And more!
+ optional E3 Novigrad Walls

Main discussion thread over at visit this link CDProjektRed. To download the mod head on over to visit this link NexusMods.

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21 hours ago

Marvel Vs Capcom 4 trailer (new characters)

4 people viewing this

| By Sleepy - 21 hours ago

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22 hours ago

Image inside NBA 2k18 Soundtrack Revealed

3 people viewing this

| By JODYE - 22 hours ago

GOAT soundtrack?

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22 hours ago

Video inside First gameplay trailer for Madden 18

3 people viewing this

| By Scrooge - 22 hours ago

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1 day ago

Arika EX Gameplay

2 people viewing this

| By uoeno - 1 day ago

looks decent.

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2 days ago

Video inside COD WWII : NAZI Zombies Trailer

4 people viewing this

| By ImAMonster - 2 days ago

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2 days ago

Wolf Among Us Season 2 is On The Way

3 people viewing this

| By Too Nooice - 2 days ago

Season 1 GOAT Telltale game IMO

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2 days ago

Video inside wait is this really Nintendo Online gaming???

3 people viewing this

| By The N - 2 days ago

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3 days ago

Article inside ESPN tells pro gamer to change Street Fighter characters costume to meet broadcast stand

9 people viewing this

| By mr_underground - 3 days ago

The bodysuit Cammy has been wearing for 24 years apparently doesn’t comply with the network’s standards and practices.

When video game developer Capcom revealed Cammy as one of the playable characters in Street Fighter V, a bit of a firestorm flared up as some gamers went to far as to call the British martial artist “shockingly ugly,” particularly when judged against her appearance in previous installments of the franchise. Now Cammy is stirring up controversy again, but this time it’s not that some people think the character design is too ugly, but too sexually provocative.

During last weekend’s Evo 2017 e-sports tournament in Las Vegas, Japanese competitor Ryota Inoue (who competes under the mononym Kazunoko) advanced, on the strength of his Cammy play, to the Street Fighter V finals, where he found himself paired against American player Du Dang, also known as NuckleDu.

Like many fighting games, Street Fighter V allows players to pick from multiple costumes for each character. For his first match against NuckleDu, Kazunoko selected Cammy’s default outfit: a form-fitting green bodysuit cut high on the hips, which has been the character’s signature outfit since her debut in Super Street Fighter II way back in 1993.

Kazunoko took the first match handily in two rounds. For their second match, both competitors chose to continue playing as the same characters, but Kazunoko was now playing as Cammy in her Capcom Pro Tour costume, which swaps her bodysuit for a short-hemmed, but comparatively modest, formal dress, as seen when the video below starts.

There’s no superstition among pro gamers about using the same costume twice in a row being bad luck, nor do Street Fighter V’s outfits affect the gameplay in any way. So if Kazunoko didn’t change Cammy’s costume to gain some sort of psychological or technical advantage, why did he bother?

Just before the second match starts, at the 7:06 mark of the above video, a tournament official can be seen speaking with Kazunoko. The gamer looks puzzled as the official fiddles with his controller before giving a nod of acquiescence and holding up a hand in the “OK” gesture. According to competitive gaming website Compete, the discussion took place because cable sports network ESPN, which was broadcasting Evo 2017’s Street Fighter V finals, was uncomfortable showing Cammy in her default outfit, and so “The request was made per broadcast standards.”

While Cammy’s standard bodysuit does indeed show a lot of skin, critics of ESPN’s request assert that the same could be said of the clothing worn by real-world female athletes in certain sports. However, since Cammy is a purely digital construction whose movement isn’t restricted or slowed by additional fabric, one could also argue that there’s no performance-based reason the character can’t cover up.

As e-sports continue to grow, they’re attracting the attention of entities outside the traditional linked circles of video game developers and fans. With that greater exposure comes increased investment and revenue, helping events like Evo grow to scales far beyond what would have been possible in the past, but connecting to more mainstream strata of media and its users means a new set of attitudes and values to mesh with, and this may not be the last time ESPN, or another organization of its ilk, takes issue with something many hard-core gamers have grown accustomed to seeing over the course of 20-plus years.

the match:

visit this link .. ast-standards/
visit this link .. hon-1797020615

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3 days ago

Dragonball FighterZ Krillin and Piccolo Revealed

4 people viewing this

| By Vega - 3 days ago



Power: 3
Speed: 2
Reach: 4
Technique: 4
Energy: 3
Piccolo has technical skills such as extending his arms to grasp his opponent and charge techniques. He has a variety of methods to break the opponent’s guard. He can fire beams at super high speeds. By long-pressing the button, he can charge up for a stronger attack. He also has a technique that fires a Ki blast to deal great damage. When connecting from a combo, it will deal even greater damage.


Power: 2
Speed: 3
Reach: 1
Technique: 4
Energy: 4
Krillin has low power and reach, but can use a variety of techniques. He can even use Kamehameha, meaning fighting from a distance should not be a problem. He can use skills to confuse the enemy such as the “Afterimage Technique,” which leaves behind an image of Krillin before turning into an attack. He can also use “Destructo Disc,” which is impossible to guard against. After firing Ki blasts, Krillin can alter their trajectory and have them explode in the sky to shoot out multiple Ki blasts.

Read more at visit this link .. b1c4QXL1bSa.99

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3 days ago

Video inside NEW Evil Within 2 GAMEPLAY

2 people viewing this

| By The N - 3 days ago

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3 days ago

Video inside Official Splatoon 2 Thread (Nintendo Switch)

4 people viewing this

| By Explicit - 3 days ago

The game comes out Friday July 21st. Released today is the app called

The app lets you talk to friends, look at ranks and other random stuff. The Splatfest was fun, so hopefully with the expanded options it continues. Post up thoughts and impressions of the game. Reviews have released today, July 18th.

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3 days ago

Ps4 firmware 5.0 beta signup

4 people viewing this

| By Jae_Hood_354 - 3 days ago

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3 days ago

Nintendo Switch Online app now available for IOS/Android

2 people viewing this

| By TheProtege9020 - 3 days ago

Downloading now

visit this link .. 234806557?mt=8

Cant log in yet though

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3 days ago

Video inside Zero Latency: Free Roam VR Lasertag

3 people viewing this

| By Pterodactyl - 3 days ago

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4 days ago

Street Fighter Abigail Character Moveset Video

2 people viewing this

| By Vega - 4 days ago

Dude has 1100 health (highest in game I believe) and 1050 stam

And they gave em a parry too?

Capcom just running out of ideas for V skills

It really does sound like he's saying "White power" in Vtrigger

I'm guessing it's "wipeout"

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4 days ago

Destiny 2 Beta PS4 vs PS4 Pro: Graphics Comparison

4 people viewing this

| By Erma Gerd - 4 days ago

Read 38 comments

4 days ago

Casey Hudson returning to Bioware as General Manager

2 people viewing this

| By Faythung - 4 days ago

Hudson returns after working with Microsoft.


Aaryn Flynn, the general manager of Mass Effect and Dragon Age developer BioWare, has announced he is stepping down after 17 years with the company. Casey Hudson, the project director of the original Mass Effect, will be returning to lead the studio as the new GM.

Flynn and Hudson made their individual announcements in separate posts on BioWare's official website. Flynn has been with the company for 17 years.

"From my first day until now, I have learned much, met great colleagues and friends, and got the chance to help give players some truly incredible experiences. Every time I think I’ve found a favourite game making experience, we start something new and somehow find fun and satisfaction in the new challenges," Flynn wrote.

Flynn explained in his post that he had been considering making changes to his life for awhile, and Hudson's willingness to return offered him the opportunity to do just that. He will be working with Flynn with him to assist in the transition.

Hudson originally left BioWare in 2014, and later announced in 2015 that he had joined Microsoft Studios as creative director*with a focus on HoloLens. The director of the first three Mass Effect titles explained in his post that "the last few years have been transformative for me, from having time to reflect on what I most want to do, to working with new technologies at platform scale. And now, I’m thrilled to have the opportunity to return to lead BioWare – a studio that I think of as home."

"I’d also like to wish my good friend Aaryn Flynn the very best in the future," Hudson wrote. "BioWare continues to hold a special magic – full of profoundly talented people, and an inspiring creative energy. When I look at the stunning progress Aaryn and the team has made with Anthem, and the other projects in the works, I truly believe our best is yet to come."

BioWare announced its newest game, Anthem, at E3 2017, which is set for release in fall 2018.

The studio most recently released Mass Effect: Andromeda, for which BioWare recently shot down DLC cancellation rumors. A recent report also dove into the development of Andromeda, which reportedly included No Man's Sky-like procedural generation at one point and was reportedly meant to do "what Mass Effect 1 promised but failed to deliver."

Taken from visit this link IGN.

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4 days ago

Destiny 2 Beta

5 people viewing this

| By lunatikplaya - 4 days ago

Anyone else hyped for this beta?!!

I might stay up all night Wednesday if anyone tryna run anything on X1. Tried to get out of work but that sh*t ain't happening.

For digital preorders make sure go to install the Destiny 2 Beta from the store it won't automatically install.

Read 129 comments

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