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NBA Ernie Johnson Ain't The One
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NUPAC Allegedly Sold 830 Copies? (Since BX has Mocked Sales, It is Time for yo..
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43 minutes ago

New Call of Duty will have it's own version of The Tower from Destiny

2 people viewing this

| By Faythung - 43 minutes ago

Quote:

While specifics weren't mentioned that much, some multiplayer modes were teased such as War Mode, which will allow face offs in famous battles that occurred during World War II. On top of that, a social space similar to Destiny's Tower was also mentioned, where players will be able to interact with others in between matches.


Why?

 
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43 minutes ago

NBA 2k17 Question: Any solid Community Uploads for the Supersonics?

3 people viewing this

| By PaperBoy - 43 minutes ago

You guys know a few PSNs i can searchup via 2k17 for Seattle Supersonics Concepts (Logos, etc) im tryna do a rebrand/league expansion and searching for a badass Supersonics logo to ride with. But its like 2k hides all the fire ones.

Heres a few im desperately trying to find via the online community ...







Im tryna get creative but cant seem to find solid logos. If yall know a few PSNs that uploaded good Seattle Sonic Concepts on 2k17 lmk please.

 
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43 minutes ago

Gundam Versus - PS4 - Back in the fight (Announcement Trailer)

4 people viewing this

| By Chuck_Remixed - 43 minutes ago

Quote:

– BANDAI NAMCO Entertainment America Inc. the premier publisher of anime videogames today announces GUNDAM VERSUS for the PlayStation®4 computer entertainment system. Take control of over 90 Mobile Suits spanning more than 35 years of the Mobile Suit Gundam universe and experience one of the most popular imports in Japanese pop culture history like never before.

World famous giant robot series and notorious head-to-head smash hit, GUNDAM VERSUS, is coming to the Americas and Europe for the first time for home console, this time built from the ground up exclusively for the PlayStation 4 system. Battle in explosive online two-versus-two and three-versus-three team battles in this all-new title built from the ground up for the PlayStation 4 system. Each playable Mobile Suit comes equipped with its own weapons systems to learn and master along with new mobility options that allow for advanced strategy to evade and outwit opponents.

“For more than 35 years the Mobile Suit Gundam franchise has fostered a highly engaged and energetic community,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “We are excited to release GUNDAM VERSUS to those fans eager for more Mobile Suit Gundam releases in the West, as well as introducing the franchise a brand new expanded audience.”

GUNDAM VERSUS will be available Fall 2017 in the Americas and Europe on the PlayStation 4 system.

 
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44 minutes ago

Video inside 2k invisible fouls smh

3 people viewing this

| By Golden Flamez - 44 minutes ago

Tf is this? this ever happen to anybody else?


 
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5 hours ago

Video inside I wanna thank you, heavenly father. For shining yo light on me with the game of the year.

15 people viewing this

| By Doc Zombie - 5 hours ago


 
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1 day ago

Video inside XboxOne - New Madden LG with all rookies and FA

3 people viewing this

| By R4P - 1 day ago



We are rebooting one of our leagues that started in August. We will have all the new rookies and FA acquistions.

League will begin NEXT WEEK.

Team selection will be FRIDAY via Discord chat

If you are interested drop a reply I'll send you an invite you MUST have the Discord app on your phone thats our primary means of communication.

Rules can be found here

daddyleagues.com/lnk/rules

 
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1 day ago

Video inside Call of Duty WW II trailer *giggling* (This sh-t is a glorified remaster)

4 people viewing this

| By Doc Zombie - 1 day ago


 
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1 day ago

Video inside Overwatch: Genji & DVA versus Diablo (Heroes of the Storm Hanamura showdown)

3 people viewing this

| By tico86 - 1 day ago


Quote:

The Nexus Challenge 2.0 event also gives Overwatch players another chance to secure the Oni Genji skin, which was only available during the first Nexus Challenge in Heroes of the Storm back in November.

Heroes of the Storm’s Nexus Challenge 2.0 event runs four weeks, and players will need to play at least five games per week with a friend in quick match, ranked or unranked modes to secure some exclusive loot. Here’s what’s available during Nexus Challenge 2.0:

Week 1 - Oni Genji skin, icon and spray in Overwatch; Oni Genji portrait, spray, Orochi Hovercycle mount and banner in Heroes of the Storm (Players can also earn these items in matches against the game’s AI.)
Week 2 - Officer D.Va skin in Overwatch; Busan Police Hovercycle mount in Heroes of the Storm
Week 3 - Officer D.Va icon and spray in Overwatch; Overwatch Nexagon mount and Officer D.Va portrait, spray and banner in Heroes of the Storm
Week 4 - 10 loot boxes for both Overwatch and Heroes of the Storm
The Nexus Challenge 2.0 event is part of Blizzard’s larger push for Heroes of the Storm 2.0, a substantial overhaul for the MOBA that went live today. The 2.0 revision of the game coincides with the official release of a new Overwatch hero for the game, Genji.

Heroes of the Storm is available to download for free for Mac and Windows
PC.

 
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1 day ago

Video inside May free ps plus games

2 people viewing this

| By Jae_Hood_354 - 1 day ago


Full Lineup
Tales from the Borderlands, PS4
Abzu, PS4
Blood Knights, PS3
Port Royale 3: Pirates and Merchants, PS3
Laser Disco Defenders, PS Vita (Cross Buy with PS4)
Type:Rider, PS Vita cross buy with ps4

visit this link http://blog.us.playstatio .. -for-may-2017/

 
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1 day ago

Video inside Forza Horizon 3 "Hot Wheels" May 9th

2 people viewing this

| By st21 - 1 day ago




 
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1 day ago

Night Trap - 25th Anniversary Edition - Announcement Trailer

4 people viewing this

| By Chuck_Remixed - 1 day ago


I miss my Sega CD

EDIT: If anyone didn't play this back in the day, its FMV. Its ass but I made this thread for the lulz. I may support it anyway just cuz they had the guts to do it.lol. This game raised hell back in the day and was pulled from shelves. Funny enough, its only rated T for Teen now. I do want Sewer Shark tho if they do more(also for the lulz).

 
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1 day ago

Call Of Duty: WWII Reveal (Livestream)

2 people viewing this

| By JODYE - 1 day ago


 
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1 day ago

New Marvel vs Capcom Infinite Gameplaye

3 people viewing this

| By Kewop Decam - 1 day ago



game looks dope as fu*k to me

 
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2 days ago

Final Fantasy XII The Zodiac Age - 2017 Spring Trailer | PS4

4 people viewing this

| By Chuck_Remixed - 2 days ago


 
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2 days ago

Video inside The Elder Scrolls Online nails the magic and weirdness of Morrowind

2 people viewing this

| By D.IrIsH - 2 days ago

Sometimes you really can go home again.



Poor Eoki just can't catch a break. I first saw the hapless Argonian huddling in a corner of a dirty island hut where we'd been stashed as newly captured slaves, and he followed me when I leapt into the surrounding waters in a daring escape alongside an assassin. And now, here in Sadrith Mora, hugging the eastern rim of the island of Vvardenfell, I find him in chains again. Four times he tried to escape after our escapade, and four times slavers drug him back. Now he's stuck toiling for Telvanni mages who bought him for a discount and don't give a damn for the Ebonheart Pact's ban on slavery.

I offer to free him myself, but he says he's going to be all right. He knows someone, you see—a fellow Argonian slave named Sun-in-Shadow who happens to be pretty handy with magic herself. It's more than mere trust: he's smitten with her. And now Eoki's pleading with me to go help Sun-in-Shadow with whatever she needs to rise through the Telvanni ranks and free them both.

This is the questline that captured my heart and attention in the closed beta for The Elder Scrolls Online: Morrowind. Others had me chatting with demigods and helping with the construction of the cantons of Vivec City, but it's this one that best shows what to expect from this new expansion. It's this one that shows ZeniMax Online gets Morrowind, while at the same time demonstrating that it's not hobbling itself with nostalgia.

Recapturing that Morrowind magic

The laziest MMORPGs think all you need for a quest is some reason to run out and kill or fetch a few things, but Morrowind shows Elder Scrolls Online in healthy maturity, mixing moving conversations like these with puzzles, pickpocketing, and the occasional pun. Long stretches went by when I didn't even pull out my weapon at all, and I can't say I minded much. Even better, all the tweaks the ZeniMax team has made over the last couple of years have finally left the game feeling about as "Elder Scrollsy" as an MMORPG possibly could.

Yet it'll never fully be able to shake off that disconnect between the expectations of the singleplayer games and an MMO. One of the first things I have to do after chatting up Sun-in-Shadow is steal an awful love poem a drunken dark elf Telvanni sent to a local wood elf—which is bad because dark elves are massive racists, mm-kay?—and now he wants it back lest she blackmail him. (And truly, it's criminal stuff, infected as it is with couplets like "O Ethrandora, I do adore ya" and "Your smile is so sweet like the sweetest guar meat.")

So, massive Nord named Isleif the Unwieldy that I am, I venture into her private office to pickpocket her. It's, well, awkward. Ethrandora shows not the slightest apprehension as this tall stranger dawdles in her quarters, inching up and waiting for her to look away before rummaging in her pockets. There's a justice system in Elder Scrolls Online these days, but I can't help but think the guards would have already been on me in Skyrim. Heck, the whole time I kept expecting another player to burst in and shatter the illusion further. Anyway, I get the poem back.



"Hide the ink when next you drink," my character tells the Telvanni. It's not Shakespeare, but there's much more wizardry in that rhyme than in anything the dark elf scribbled.

The pickpocketing weirdness is a trifle. I'm grateful enough that Elder Scrolls Online lets me pickpocket and read bad poetry in the first place rather than just sending me out to kill a bunch of guars for their sweet meat. And anyway, action isn't far behind. Sun-in-Shadow soon sends me to the Daedric dungeon of Zaintirasis, where I have to steal some saint's finger bone before the rival Redoran clan gets it.

Even here Elder Scrolls Online adds variety to the MMO template and captures some of the spirit of the original Morrowind. To even get into the Daedric ruin, I need to solve a puzzle involving bowls and skulls left by followers of the unpredictable trickster Daedric lord Sheogorath. It frankly stumps me for a bit. It apparently stumps me less than other people, though, because a player with the delightfully beta-appropriate name of Nord-Warden-Test starts following me and mimicking my every move. Finally, the riddle clicks in my head and the lock clicks in the door. We're in.

Down into the dungeon we go, Nord-Warden-Test and I, slaying imps, skewering frightening floating eyes wreathed with tentacles, and plucking holy finger bones. I'm playing as a Warden myself, the new druid-meets-ranger class that comes with the expansion. It's what I've always wanted out of ESO, right down to the Aragorn-as-Strider style costume the class comes with. None of ESO's existing four classes ever really appealed to me, but I love the nature focus of the Warden, and the way I can call ghostly versions of Morrowind's famed cliff racers down on foes. I can shield myself in ice, do decent healing, and even summon a bear. There's a lot of outcry in the community right now about how ZeniMax weakened every other class in preparation for the Warden, but right now I'm loving it.



I bring the finger to another mage who's impressed by Sun-in-Shadow's initiative, and they agree to raise the clever Argonian up a rank from slave. But not without some reluctance.

"Lift one of these beasts up and a thousand more will follow," one of the Dark Elves says. Had to sneak some racism in there. Typical Dunmer. Typical Telvanni.
And now Sun-in-Shadow wants me to buy some land with all of her gold. Poor Eoki, busting his scales on some construction project in a swamp, laments that she didn't just buy his freedom, but he accepts it. And so I'm off again to Vos, a tiny village nestled in the northern expanses of the vast island.

Ordinarily I'd need a map, but I knew where to go. This, after all, is Vvardenfell, the setting of one of the finest RPGs ever made, and the expansion's aimed largely at us who knew it well. In the early 2000s, beholding Morrowind's mushroom forests and complex social structures felt like a revelation, leading me to wear Morrowind shirts around my graduate school campus in the hopes someone would notice and share my joy. I'd say my awe at the breadth of its imagination largely put me on the career path I'm on today.

I know the poetry of its place names—Balmora, Ald'ruhn, Hla Oad—as well as I know the streets of my own hometown. Ordinarily the early hours of an MMORPG thrive on pure discovery, but riding through Vvardenfell here feels a bit like coming back home after years of absence. My adventures with Eoki and Sun-in-Shadow wisely take me all over it, whether it's in the Telvanni manors built into the hollows of skyscraper-tall mushrooms or the shadows of a volcanic mountain threatening the surroundings. Those surroundings are beautiful, too, even if they're crafted in that spindly, overlong style ESO prefers that I've never grown accustomed to. The play area of Elder Scrolls Online: Morrowind mirrors the exact dimensions of the original Morrowind, but it far exceeds the original in detail, whether it's in the lush trappings scattered about a Telvanni mage's tower or the ornate mosaics lining the walls of the cantons in Vivec City.



With such a strong legacy, Morrowind is the most logical point for a first expansion—there's little doubt about that, and it's stuffed with callbacks like the little registration hut in Seyda Neen where The Elder Scrolls III starts off. My time with Eoki and Sun-in-Shadow shows that this isn't merely an attempt to cash in on nostalgia; the quests I've gone on capture the essence of what made Morrowind great without retracing its steps.

Every book, every conversation, every building reveals a reverence for the lore and a keen desire to show this unique fantasy vision at another point in time. So far, it's an expansion I want to sample to the last drop. Best of all, if you're totally new to Elder Scrolls Online, you can kick off your adventures with a Morrowind-specific tutorial from the very start and jump into its adventures without having to worry about the core game unless you wish.

Hang in there, Eoki, we'll get those chains off you yet. Or so I hope.

The Elder Scrolls Online: Morrowind is out on June 6 for $40.

visit this link PCGamer

 
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2 days ago

Video inside Teensy Bayonetta update hints at Vanquish on PC

4 people viewing this

| By D.IrIsH - 2 days ago



Because video games can’t ever state good news plainly, Sega are pulling a prank which seems like it’s meant to resemble a teaser campaign for a PC release of Platinum’s underappreciated 2010 shooter Vanquish. The recent (and overdue) PC release of Bayonetta today received a wee update adding only a picture of Vanquish’s protagonist to an ‘extras’ folder. That’s it. A PC release has seemed likely — and been hinted at — for a while but Sega just keep on yanking our pigtails and rocketkicking the back of our chair. Give over.

Let’s look at the Vanquish teasing first and… I’ve already told you the lot. A teensy update added this picture to the ‘extras’ folder which contains a dozen avatars of Bayonetta characters for your cyberspace representation purposes:



That’s Sam Gideon, the star of Vanquish. He’s some bloke in power armour who beats up Russians and robots in a city-sized space station. If you mistake Vanquish for the squillion noughties/tensies third-person shooters it resembles, Sam there will spend most the game cowering behind waist-high cover. Alternatively, you can use his jet-powered supersuit to powerslide around arenas like a high-tech Pete Townshend, kickflipping robots and popping tin heads in slowmo. That’s the good stuff.

Vanquish is a good companion game to Bayonetta – Platinum’s takes on two of the genres that dominated the noughties.

Sega haven’t said Vanquish is coming to PC, of course. They’re too busy with their monkeyshines. It could just be a cheeky prank.


Platinum recently told the folks at cheery RPS fanzine PC Gamer that “if it were up to us, we’d port all of our games to PC, but it all depends on the publishers.” Given that Sega published Vanquish too and that Bayonetta hit high on the Steam charts after Sega put it on PC, I’d guess they’re open to it.

If you’re feeling extra-excitable, you might be interested to note that Platinum today put out a string of YouTube videos with clips of Bayonetta repeating phrases three times. The more conspiratorial among you might leap to a conclusion of “Bayonetta 3 confirmed!!!!!”. As much as I’d like a third Bayonetta, I do almost prefer the official story that Platinum are using phrases like “The kind of witches you don’t fu*k with” and “Do you naughty little angels deserve a good spanking?” for an English lesson.

visit this link Rock, Paper, Shotgun

 
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2 days ago

When the Migos play Call of Duty

4 people viewing this

| By Pyrex - 2 days ago


 
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2 days ago

Video inside Outlast 2 review

3 people viewing this

| By D.IrIsH - 2 days ago

What if the most deranged, doom-saying cultists are right? Outlast 2 prods this question with a pointy stick until it bleeds, festers, and wails in agony. While it plays very similarly to the original, Outlast 2 takes its Christian themes into extremely uncomfortable and surprising territory, avoiding what could have been a familiar trek through cultish cliches.

Structurally, it’s a conventional first-person horror game, a string of tense stealth scenarios where you hide from monsters before they chase you through dense forests and flooded mines. The story is too opaque and a maddening amount of trial-and-error is needed to figure out most of the stealth sequences, but through it all, Outlast 2 is a train of depravity steered by a good old-fashioned fear of God.

Picture this

As a freelance journalist, you’re investigating the disappearance of a Jane Doe. Your wife is quickly kidnapped by a cult, the genesis of which is fascinating, mostly told through discarded letters and environmental cues. But the details are hard to process when an entire village is actively hunting for you. Outlast 2 maintains such a relentless pace that there’s almost no time to figure out what’s really going on.



Besides the vague story and some directed flashback sequences that feel like a detour, the slow progression through rural Arizona is layered with enough apocalyptic Christian imagery to be a complete journey. Expect to witness the best of the worst of the bible through some of the most shocking first-person scenes in games, period. Your vision flashes red with hard clank of a hammer coming down on metal, the sky is a dark shade of purple, and a man piggybacking on another man blathers on about how happy he is to see you.

On that journey, you’ll need to sneak past roving packs of rural folks gone mad. Your camcorder is your only tool, used to see in the dark with its night vision mode and a microphone that detects sound wherever it’s pointed. Both functions drain your batteries and like healing bandages, they’re limited, but never so much that you’re left without enough supplies to outwit any pursuers. Even without wit, persistence does the trick, as frustrating as it can be.

Immoral compass

Early on, I wandered the same cornfield for 30 minutes, crawling the perimeter and making several suicide runs to scope out the buildings for an exit. The way out was a short sprint not far from where the sequence begins, a quick hop over a pile of wood pallets piled next to the fence. The area was a wild goose chase killbox, built only to confuse. It’s not an isolated issue either. While the original Outlast could depend on the hospital’s architectural pathways to direct the player, pulling off subtle signposting in an outdoor setting can’t be as obvious without compromising the feeling of being lost and helpless. Red Barrels’ commitment to building such a disorienting horror simulation is as admirable as it is annoying.

Such dedication can be worth it. Subtle lighting casts trees and figures like paper silhouettes against muted backdrops, and convincing effects like the camera’s depth of field and visual noise make the world look real at a glance. It’s stunning artistic and graphical work. And when you’re dashing through it, nearly out of battery while a ‘man’ screams biblical verse and shoots fiery crossbow bolts past your head it’s both thrilling and nauseating, all propped up by an incredible soundtrack.




But it’s a tower that topples often, leading to repeated attempts at trying to find a tiny hole in a huge fence, to figure out if the enemy can see me or not, or if I can grab a particular ledge to scramble away in time. There are even a few instances where enemies are set up to ambush and instantly kill you, totally deflating a close getaway. Without clear rules the illusion fades quickly, exposing the simple AI and restricted level design. The few times I happened to stumble the right way through a level, Outlast 2 felt like an audiovisual horror masterpiece. The motion capture, textures, and animation are never quite up to par with Resident Evil 7, but when everything meshes together, it hardly matters. Just don’t expect a smooth experience the whole way through. When it clicks though—those moments stick.

Long after the final minutes of Outlast 2, I felt queasy, uncertain that what I saw had actually happened. It’s one of the most bizarre ending sequences I’ve witnessed, tapping into a fear I’ve known since my first week at Sunday school. It's not a fear about being hunted, artistic viscera spills, or neatly arranged corpses on spikes (though there’s plenty of that stuff). It’s fear of the drastic measures people will take to ensure their salvation, the burden of guilt, and whether or not the big guy up top exists and gives a damn.

What I like most about Outlast 2 is that it doesn't just use its themes as set-dressing. The first Outlast had the same intense stealth sequences and chase scenes, but in the spooky asylum every Early Access game goes for. Outlast 2 takes you through dilapidating farms and flooded mines and old townships that all say something about the history of the people who lived there. It rains blood and spews locusts and sends twisted cultists after you through it all, just regular people wearing overalls and carrying bloody steak knives, moaning in apocalyptic overtones. There are monsters, sure, but Outlast 2's scariest moments come from its most familiar faces.



85

visit this link PCGamer

 
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2 days ago

Marvel vs Capcom Infinite - Ultron/Sigma Story Trailer

4 people viewing this

| By Li0n - 2 days ago


 
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3 days ago

Someone created the Phantom Aficionado Website From Persona 5

3 people viewing this

| By NewLegends - 3 days ago


 
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